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练习:文字版格斗游戏

admin@wunen

6 月 4, 2025


//以下代码没有注释,只是记录自己练习的过程,大家有疑问可以在评论区提出来,一起解决。

格斗游戏,每个游戏角色的姓名,血量,都不相同,在选定人物的时候(new 对象的时候),这些信息就应该被确认下来。

例如:


姓名

血量

性别

长相
乔峰 100 气宇轩昂
鸠摩智 100 气宇轩昂

预期结果举例:

乔峰使出了一招【背心钉】,转到对方身后,一掌向鸠摩智背心的灵台穴拍去。结果给鸠摩智造成一处瘀伤。

鸠摩智使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向乔峰。结果乔峰退了半步,毫发无损。

以下为部分文字说明:

容颜:

String[] boyfaces= {“风流俊雅”,”气宇轩昂”,”相貌英俊”,”五官端正”,”相貌平平”,”一塌糊涂”,”面目狰狞”}

String[] girlfaces ={“美奂绝伦”,”沉鱼落雁”,”婷婷玉立”,”身材娇好”,”相貌平平”,”相貌简陋”,”惨不忍睹”};

attack 攻击描述:

String[] attacks_desc={


“%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。”,

“%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。”,

“%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。”,

“%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。”,

“%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。”,

“%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。”

};

injured 受伤描述:

String[] injureds_desc={


“结果%s退了半步,毫发无损”,

“结果给%s造成一处瘀伤”,

“结果一击命中,%s痛得弯下腰”,

“结果%s痛苦地闷哼了一声,显然受了点内伤”,

“结果%s摇摇晃晃,一跤摔倒在地”,

“结果%s脸色一下变得惨白,连退了好几步”,

“结果『轰』的一声,%s口中鲜血狂喷而出”,

“结果%s一声惨叫,像滩软泥般塌了下去”

};

代码:

//文字版格斗游戏
package demo01;
import java.util.Random;
public class Role {
	private String name;
	private int blood;
	private char gender;
	private String face;
	String[] boyfaces = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
	String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};
	String[] attacks_desc={
		    "%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
		    "%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
		    "%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
		    "%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
		    "%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
		    "%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
		    };
	String[] injureds_desc={
		    "结果%s退了半步,毫发无损。",
		    "结果给%s造成一处瘀伤。",
		    "结果一击命中,%s痛得弯下腰。",
		    "结果%s痛苦地闷哼了一声,显然受了点内伤。",
		    "结果%s摇摇晃晃,一跤摔倒在地。",
		    "结果%s脸色一下变得惨白,连退了好几步。",
		    "结果『轰』的一声,%s口中鲜血狂喷而出。",
		    "结果%s一声惨叫,像滩软泥般塌了下去。"
		    };
	public Role() {
	}
	public Role(String name, int blood, char gender) {
		this.name = name;
		this.blood = blood;
		this.gender = gender;
		setFace(gender);
	}
	public String getName() {
		return name;
	}
	public void setName(String name) {
		this.name = name;
	}
	public int getBlood() {
		return blood;
	}
	public void setBlood(int blood) {
		this.blood = blood;
	}
	public char getGender() {
		return gender;
	}
	public void setGender(char gender) {
		this.gender = gender;
	}
	public String getFace() {
		return face;
	}
	public void setFace(char gender) {
		Random r = new Random();
		if(gender == '男') {
			int index = r.nextInt(boyfaces.length);
			this.face = boyfaces[index];
		}else if(gender == '女') {
			int index = r.nextInt(girlfaces.length);
			this.face = girlfaces[index];
		}else {
			this.face = "相貌平平";
		}
	}
	public void showRole() {
		System.out.println("姓名为:" + this.getName());
		System.out.println("血量为:" + this.getBlood());
		System.out.println("性别为:" + this.getGender());
		System.out.println("长相为:" + this.getFace());
	}
	public void showFight(Role role) {
		Random r = new Random();
		int hurt = r.nextInt(20) + 1;
		int remainBlood = role.getBlood() - hurt;
		remainBlood = remainBlood < 0 ? 0 : remainBlood;
		role.setBlood(remainBlood);
		int index = r.nextInt(attacks_desc.length);
		System.out.printf(attacks_desc[index], this.getName(), role.getName());
		System.out.println();
		if(role.getBlood() >= 90 && role.getBlood() < 100) {
			System.out.printf(injureds_desc[0], role.getName());
		}else if(role.getBlood() >= 80 && role.getBlood() < 90) {
			System.out.printf(injureds_desc[1], role.getName());
		}else if(role.getBlood() >= 70 && role.getBlood() < 80) {
			System.out.printf(injureds_desc[2], role.getName());
		}else if(role.getBlood() >= 60 && role.getBlood() < 70) {
			System.out.printf(injureds_desc[3], role.getName());
		}else if(role.getBlood() >= 40 && role.getBlood() < 60) {
			System.out.printf(injureds_desc[4], role.getName());
		}else if(role.getBlood() >= 20 && role.getBlood() < 40) {
			System.out.printf(injureds_desc[5], role.getName());
		}else if(role.getBlood() >= 10 && role.getBlood() < 20) {
			System.out.printf(injureds_desc[6], role.getName());
		}else if(role.getBlood() > 0 && role.getBlood() < 10) {
			System.out.printf(injureds_desc[7], role.getName());
		}else {
			System.out.println(this.getName() + "KO了" + role.getName() + "!");
		}
	}
}
//文字版格斗游戏
package demo01;
public class RoleDemo {
	public static void main(String[] args) {
		Role r1 = new Role("乔峰", 100, '男');
		Role r2 = new Role("鸠摩智", 100, '男');
		r1.showRole();
		r2.showRole();
		while(true) {
			r1.showFight(r2);
			System.out.println();
			if(r2.getBlood() == 0) {
				break;
			}
			r2.showFight(r1);
			System.out.println();
			if(r1.getBlood() == 0) {
				break;
			}
		}
	}
}

运行结果:

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