• 周六. 4 月 25th, 2026

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用DEVC++写射击游戏

admin@wunen

4 月 10, 2025

今天给大家带来一个射击游戏(不是人机哦),

直接上代码:

#include<algorithm>
#include<cmath>
#include<vector>
#include<stdio.h>
#include<iostream>
#include<string>
#include<cstring>
#include<windows.h>
#include<conio.h>
#include<cstdlib>
#include<ctime>
#include<fstream>
#define  /*白色*/white SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
#define  /*初始色*/original SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
#define  /*红色*/red SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED);
#define /*绿色*/green SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_GREEN);
#define /*蓝色*/blue SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_BLUE);
#define /*黄色*/yellow SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED |FOREGROUND_GREEN);
#define /*粉色*/pink SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED |FOREGROUND_BLUE);
#define /*淡蓝*/lightblue SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_GREEN |FOREGROUND_BLUE);
#define /*灰色*/gray SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
using namespace std;
void gotoxy(int y,int x) 
{
    COORD  coord;     
    coord.X=x;         
    coord.Y=y;
    HANDLE a=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(a,coord);    
}
void coutwhat(int a,int b,int c,int d,string n)
{
    int i,j;
    for(i=a;i<=c;i++)
      for(j=b;j<=d;j++)
        {
            gotoxy(i,j);
            cout<<n;
        }
}
void color(int x)
{
    switch(x)
      {
        case 0:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);break;
        case 1:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);break;
        case 2:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE |FOREGROUND_GREEN);break;
        case 3:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE |FOREGROUND_GREEN);break;
          case 4:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE);break;
          case 5:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE |FOREGROUND_RED);break;
        case 7:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);break;
        case 8:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED|FOREGROUND_GREEN);break;
        case 9:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED|FOREGROUND_BLUE);break;
        case 10:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_GREEN|FOREGROUND_BLUE|FOREGROUND_RED);break;
        default:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_BLUE);break;
      }
}
int random(int n,int m)
{
    int s;
    s=rand()%(m-n+1);
    s+=n;
    return s;
}

void cls()
{
    system("cls");
}
struct Player
{
    string name;
    int hp;
    int HP;
    int attack;
    int defence;
    int fw;//0,1,2,3
    int energy;
    int kill;
    int x;
    int y;
    int sc;
    int zl;
    int cs;
};
Player player[5];
void printfssbh(int n)
{
    int i,j,k;
    for(i=1;i<=4;i++)
            {
                gotoxy(0,i*25);
                cout<<player[i].energy<<"("<<player[i].energy/10.0<<"%)"<<player[i].kill<<"kill ";
          }
    //计算生命百分比 
    float a[5];
    int b[5];
    for(i=1;i<=n;i++)
      a[i]=(player[i].hp*1.0)/(player[i].HP*1.0);
    for(i=1;i<=n;i++)
      b[i]=a[i]*100;
    for(i=1;i<=n;i++)
      if (b[i]>10000)
        b[i]=0;//死者 
      else
        if (b[i]>100)
          b[i]=100;//血量溢出但还没死 
    //输出 
    for(i=1;i<=n;i++)
      {
          gotox

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