{"id":1704,"date":"2025-05-03T12:00:27","date_gmt":"2025-05-03T04:00:27","guid":{"rendered":"https:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/"},"modified":"2025-05-03T12:00:27","modified_gmt":"2025-05-03T04:00:27","slug":"unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f","status":"publish","type":"post","link":"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/","title":{"rendered":"Unity3D\u5f00\u53d1\u4e00\u4e2a2D\u6a2a\u7248\u5c04\u51fb\u6e38\u620f"},"content":{"rendered":"<div class=\"article_content clearfix\" id=\"article_content\">\n <link href=\"https:\/\/csdnimg.cn\/release\/blogv2\/dist\/mdeditor\/css\/editerView\/kdoc_html_views-1a98987dfd.css\" rel=\"stylesheet\"\/>\n <link href=\"https:\/\/csdnimg.cn\/release\/blogv2\/dist\/mdeditor\/css\/editerView\/ck_htmledit_views-704d5b9767.css\" rel=\"stylesheet\"\/>\n<div class=\"htmledit_views atom-one-dark\" id=\"content_views\">\n<div class=\"blogpost-body\" id=\"cnblogs_post_body\">\n<p>\n    \u6559\u7a0b\u57fa\u4e8e<br \/>\n    <a href=\"http:\/\/pixelnest.io\/tutorials\/2d-game-unity\/\" rel=\"nofollow\"><br \/>\n     http:\/\/pixelnest.io\/tutorials\/2d-game-unity\/<br \/>\n    <\/a><br \/>\n    , \u8fd9\u4e2a\u4f8b\u5b50\u611f\u89c9\u8fd8\u662f\u6bd4\u8f83\u7ecf\u5178\u7684, \u7f51\u4e0a\u8f6c\u8f7d\u7684\u4e5f\u6bd4\u8f83\u591a. \u521a\u597d\u6700\u8fd1\u4e5f\u5728\u5b66\u4e60U3D, \u505a\u7684\u8fc7\u7a0b\u4e2d\u81ea\u5df1\u53c8\u4fee\u6539\u4e86\u4e00\u4e9b\u5730\u65b9, \u5199\u7bc7\u6587\u548c\u5927\u5bb6\u4e00\u8d77\u5206\u4eab\u4e0b, \u540c\u65f6\u4e5f\u52a0\u6df1\u8bb0\u5fc6. \u6709\u4ec0\u4e48\u7eb0\u6f0f\u7684\u5730\u65b9\u8fd8\u8bf7\u5927\u5bb6\u591a\u5305\u6db5.\n   <\/p>\n<p>\n    <strong><br \/>\n     <span style=\"font-size:18pt;\"><br \/>\n      1.\u521b\u5efa\u7b2c\u4e00\u4e2a\u573a\u666f<br \/>\n     <\/span><br \/>\n    <\/strong>\n   <\/p>\n<\/p>\n<p>\n    \u65b0\u5efa\u5de5\u7a0b,\u5728Project\u9762\u677f\u521b\u5efa\u6587\u4ef6\u5939, \u662f\u4e3a\u4e86\u66f4\u597d\u7684\u89c4\u5212\u7ba1\u7406\u8d44\u6e90\u6587\u4ef6.\n   <\/p>\n<p>\n    \u63a5\u7740\u5728Hierarchy\u9762\u677f\u4e0a\u521b\u5efa\u591a\u4e2a\u7a7a\u5bf9\u8c61(\u8fd9\u6837\u7684\u7ed3\u6784\u4e5f\u662f\u6e05\u6670\u4e86\u6574\u4e2a\u6e38\u620f\u7684\u5c42\u6b21, \u5bf9\u8c61\u4e4b\u95f4\u7684\u5173\u7cfb\u4e00\u76ee\u4e86\u7136), \u8fd9\u4e9b\u7a7a\u5bf9\u8c61\u7684Position\u4fdd\u6301(0,0,0)\u5373\u53ef. \u4fdd\u5b58\u573a\u666f\u5230Scenes\u6587\u4ef6\u5939\u4e2d, \u540d\u79f0\u4e3aStage1.\n   <\/p>\n<p>\n    <strong><br \/>\n     <span style=\"font-size:18pt;\"><br \/>\n      2.\u6dfb\u52a0\u663e\u793a\u80cc\u666f<br \/>\n     <\/span><br \/>\n    <\/strong>\n   <\/p>\n<p>\n    \u5c06\u80cc\u666f\u56fe\u7247\u653e\u5165Textures\u6587\u4ef6\u5939, \u786e\u8ba4\u8fd9\u5f20\u56fe\u7247\u7684\u7eb9\u7406\u7c7b\u578bTexture Type\u4e3aSprite.\n   <\/p>\n<\/p>\n<p>\n    \u5728\u573a\u666f\u4e2d\u6dfb\u52a0\u4e00\u4e2aSprite\u6e38\u620f\u5bf9\u8c61,\u547d\u540d\u4e3aBackground1,\u8bbe\u7f6eSprite\u5c5e\u6027\u4e3a\u521a\u624d\u5bfc\u5165\u7684\u80cc\u666f\u56fe\u7247, \u5c06\u5b83\u79fb\u52a8\u52300 &#8211; Background\u4e2d, \u8bbe\u7f6ePosition\u4e3a(0,0,0).\n   <\/p>\n<p>\n    \u63a5\u7740\u6dfb\u52a0\u80cc\u666f\u5143\u7d20. \u5bfc\u5165\u5e73\u53f0\u5c9b\u5c7f\u56fe\u7247\u5230Textures\u6587\u4ef6\u5939, \u9009\u4e2dPlatforms\u56fe\u7247, \u8bbe\u7f6e\u5b83\u7684Sprite Mode\u4e3aMultiple, \u7136\u540e\u70b9\u51fbSprite Editor, \u5982\u4e0b\u56fe:\n   <\/p>\n<\/p>\n<p>\n    \u5728\u5f39\u51fa\u7684Sprite Editor\u7a97\u53e3\u4e2d, \u8fdb\u884c\u7ed8\u5236\u6bcf\u4e2a\u5e73\u53f0\u5c9b\u5c7f\u7684\u5305\u56f4\u77e9\u5f62, \u4ee5\u4fbf\u5c06\u7eb9\u7406\u5206\u9694\u6210\u66f4\u5c0f\u7684\u90e8\u5206. \u7136\u540e\u5206\u522b\u547d\u540d\u4e3aplatform1\u548cplatform2.\n   <\/p>\n<\/p>\n<p>\n    \u521b\u5efa\u4e00\u4e2a\u65b0\u7684Sprite\u5bf9\u8c61, \u8bbe\u7f6e\u5b83\u7684Sprite\u4e3aplatform1. \u7136\u540e\u540c\u6837\u518d\u521b\u5efa\u4e00\u4e2aSprite\u5bf9\u8c61, \u8bbe\u7f6eSprite\u4e3aplatform2. \u5c06\u5b83\u4eec\u653e\u7f6e\u52301 &#8211; Middleground\u5bf9\u8c61\u91cc, \u5e76\u4e14\u786e\u8ba4\u4ed6\u4eec\u7684Z\u5750\u6807\u4e3a0. \u8bbe\u7f6e\u5b8c\u6210\u540e, \u5c06\u8fd9\u4e24\u4e2a\u5bf9\u8c61\u4eceHierarchy\u9762\u677f\u62d6\u52a8\u5230Project\u9762\u677f\u4e0b\u7684Prefabs\u6587\u4ef6\u5939, \u4fdd\u5b58\u4e3a\u9884\u5236\u5bf9\u8c61. \u63a5\u7740, \u4e3a\u4e86\u907f\u514d\u663e\u793a\u987a\u5e8f\u95ee\u9898, \u4fee\u6539\u4e0b\u6e38\u620f\u5bf9\u8c61\u7684Z\u5750\u6807, \u5982\u4e0b\u6240\u793a:\n   <\/p>\n<table cellpadding=\"0\" cellspacing=\"0\">\n<tbody>\n<tr>\n<td style=\"text-align:center;\">\n       <strong><br \/>\n        Layer<br \/>\n       <\/strong>\n      <\/td>\n<td style=\"text-align:center;\">\n       <strong><br \/>\n        Z Position<br \/>\n       <\/strong>\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       0 &#8211; Background\n      <\/td>\n<td style=\"text-align:center;\">\n       10\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       1 &#8211; Middleground\n      <\/td>\n<td style=\"text-align:center;\">\n       5\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       2 &#8211; Foreground\n      <\/td>\n<td style=\"text-align:center;\">\n       0\n      <\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<div style=\"clear:both;\">\n   <\/div>\n<p>\n    \u6b64\u65f6, \u70b9\u51fbScene\u9762\u677f\u4e0a\u76842D\u52303D\u89c6\u56fe\u5207\u6362, \u53ef\u4ee5\u6e05\u9664\u7684\u770b\u5230\u5c42\u6b21:\n   <\/p>\n<\/p>\n<p>\n    <strong><br \/>\n     <span style=\"font-size:18pt;\"><br \/>\n      3.\u521b\u5efa\u73a9\u5bb6\u548c\u654c\u4eba<br \/>\n     <\/span><br \/>\n    <\/strong>\n   <\/p>\n<p>\n    \u5bfc\u5165\u4e3b\u89d2\u56fe\u7247\u5230Textures\u6587\u4ef6\u5939, \u521b\u5efa\u4e00\u4e2aSprite\u5bf9\u8c61, \u547d\u540d\u4e3aPlayer, \u8bbe\u7f6e\u5176Sprite\u5c5e\u6027\u4e3a\u521a\u624d\u5bfc\u5165\u7684\u4e3b\u89d2\u56fe\u7247. \u5c06\u5b83\u653e\u51652 &#8211; Foreground\u4e2d, \u8bbe\u7f6eScale\u4e3a(0.2,0.2,1). \u63a5\u7740, \u4e3a\u4e3b\u89d2\u6dfb\u52a0\u78b0\u649e\u673a, \u70b9\u51fbAdd Component\u6309\u94ae, \u9009\u62e9Box Collider 2D, \u8bbe\u7f6eSize\u4e3a(10,10), \u867d\u7136\u5927\u4e8e\u5b9e\u9645\u533a\u57df, \u4f46\u662f\u5df2\u7ecf\u6bd4\u56fe\u7247\u5c0f\u591a\u4e86.\n   <\/p>\n<\/p>\n<p>\n    \u4f46\u662f\u6211\u66f4\u613f\u610f\u53bb\u4f7f\u7528Polygon Collider 2D\u6765\u8fbe\u5230\u66f4\u7cbe\u81f4\u7684\u6548\u679c, \u8fd9\u91cc\u53ea\u662f\u4e2a\u4f8b\u5b50, \u5927\u5bb6\u53ef\u4ee5\u81ea\u7531\u9009\u62e9.\n   <\/p>\n<\/p>\n<p>\n    \u63a5\u7740, \u518d\u4e3a\u4e3b\u89d2\u5bf9\u8c61\u6dfb\u52a0Rigidbody 2D\u521a\u4f53\u7ec4\u4ef6, \u73b0\u5728\u8fd0\u884c\u53ef\u4ee5\u770b\u5230\u5982\u4e0b\u7ed3\u679c:\n   <\/p>\n<\/p>\n<p>\n    \u53ef\u4ee5\u770b\u5230\u4e3b\u89d2\u5f80\u4e0b\u843d\u4e86, \u8fd9\u662f\u56e0\u4e3a\u521a\u4f53\u5e26\u6709\u91cd\u529b, \u4f46\u5728\u8fd9\u4e2a\u6e38\u620f\u4e2d\u6211\u4eec\u7528\u4e0d\u5230\u91cd\u529b, \u5c06Gravity Scale\u8bbe\u7f6e\u4e3a0\u5373\u53ef. \u53e6\u5916, \u4e0d\u60f3\u56e0\u4e3a\u7269\u7406\u800c\u5f15\u8d77\u7684\u4e3b\u89d2\u65cb\u8f6c, \u5219\u5c06Fixed Angles\u52fe\u9009\u4e0a.\n   <\/p>\n<\/p>\n<p>\n    \u5f00\u59cb\u51c6\u5907\u8ba9\u4e3b\u89d2\u79fb\u52a8. \u5728Scripts\u6587\u4ef6\u5939\u4e2d, \u521b\u5efa\u4e00\u4e2aC#\u811a\u672c, \u540d\u79f0\u4e3aPlayerScript, \u5b9e\u73b0\u8ba9\u65b9\u5411\u952e\u79fb\u52a8\u4e3b\u89d2, \u4ee3\u7801\u5982\u4e0b:\n   <\/p>\n<div class=\"cnblogs_code\">\n<pre><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> UnityEngine;\n<\/span><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> System.Collections;\n\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n<span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u73a9\u5bb6\u63a7\u5236\u5668\u548c\u884c\u4e3a\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n<span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">class<\/span><span style=\"color:#000000;\"> PlayerScript : MonoBehaviour\n{\n    <\/span><span style=\"color:#0000ff;\">#region<\/span> 1 - \u53d8\u91cf\n\n    <span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u98de\u8239\u79fb\u52a8\u901f\u5ea6\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">private<\/span> Vector2 speed = <span style=\"color:#0000ff;\">new<\/span> Vector2(<span style=\"color:#800080;\">50<\/span>, <span style=\"color:#800080;\">50<\/span><span style=\"color:#000000;\">);\n\n    <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u5b58\u50a8\u8fd0\u52a8<\/span>\n    <span style=\"color:#0000ff;\">private<\/span><span style=\"color:#000000;\"> Vector2 movement;\n\n    <\/span><span style=\"color:#0000ff;\">#endregion<\/span>\n\n    <span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Update is called once per frame<\/span>\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Update()\n    {\n        <\/span><span style=\"color:#0000ff;\">#region<\/span> \u8fd0\u52a8\u63a7\u5236\n\n        <span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> 2 - \u83b7\u53d6\u8f74\u4fe1\u606f<\/span>\n        <span style=\"color:#0000ff;\">float<\/span> inputX = Input.GetAxis(<span style=\"color:#800000;\">\"<\/span><span style=\"color:#800000;\">Horizontal<\/span><span style=\"color:#800000;\">\"<\/span><span style=\"color:#000000;\">);\n        <\/span><span style=\"color:#0000ff;\">float<\/span> inputY = Input.GetAxis(<span style=\"color:#800000;\">\"<\/span><span style=\"color:#800000;\">Vertical<\/span><span style=\"color:#800000;\">\"<\/span><span style=\"color:#000000;\">);\n\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> 3 - \u4fdd\u5b58\u8fd0\u52a8\u8f68\u8ff9<\/span>\n        movement = <span style=\"color:#0000ff;\">new<\/span> Vector2(speed.x * inputX, speed.y *<span style=\"color:#000000;\"> inputY);\n\n        <\/span><span style=\"color:#0000ff;\">#endregion<\/span><span style=\"color:#000000;\">\n    }\n\n    <\/span><span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> FixedUpdate()\n    {\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> 4 - \u8ba9\u6e38\u620f\u7269\u4f53\u79fb\u52a8<\/span>\n        rigidbody2D.velocity =<span style=\"color:#000000;\"> movement;\n    }\n}<\/span><\/pre>\n<\/p><\/div>\n<p>\n    \u8fd9\u91cc\u4ee5\u6539\u53d8\u521a\u4f53\u7684\u901f\u7387\u6765\u8fbe\u5230\u4e3b\u89d2\u79fb\u52a8\u7684\u6548\u679c, \u800c\u4e0d\u662f\u901a\u8fc7\u76f4\u63a5\u6539\u53d8transform.Translate, \u56e0\u4e3a\u90a3\u6837\u7684\u8bdd, \u53ef\u80fd\u4f1a\u4e0d\u4ea7\u751f\u78b0\u649e. \u53e6\u5916,\u00a0\u8fd9\u91cc\u6709\u4eba\u53ef\u80fd\u4f1a\u7591\u95ee\u4e3a\u4ec0\u4e48\u5b9e\u73b0\u79fb\u52a8\u7684\u4ee3\u7801\u8981\u5199\u5728FixedUpdate\u800c\u4e0d\u662fUpdate\u4e2d, \u8bf7\u770bUpdate\u548cFixedUpdate\u7684\u533a\u522b:<br \/>\n    <a href=\"http:\/\/www.cnblogs.com\/jiyang2008\/p\/5523930.html\" rel=\"nofollow\"><br \/>\n     \u4f20\u9001\u95e8<br \/>\n    <\/a><br \/>\n    .\n   <\/p>\n<p>\n    \u73b0\u5728\u5c06\u6b64\u811a\u672c\u9644\u52a0\u5230\u4e3b\u89d2\u5bf9\u8c61\u4e0a, \u70b9\u51fb\u8fd0\u884c, \u65b9\u5411\u952e\u6765\u63a7\u5236\u79fb\u52a8.\n   <\/p>\n<\/p>\n<p>\n    \u63a5\u4e0b\u6765, \u6dfb\u52a0\u7b2c\u4e00\u4e2a\u654c\u4eba. \u5bfc\u5165\u7ae0\u9c7c\u654c\u4eba\u56fe\u7247\u5230Textures\u6587\u4ef6\u5939, \u521b\u5efa\u4e00\u4e2aSprite\u5bf9\u8c61, \u547d\u540d\u4e3aPoulpi, \u8bbe\u7f6eSprite\u4e3a\u521a\u624d\u5bfc\u5165\u7684\u7ae0\u9c7c\u56fe\u7247, \u8bbe\u7f6eScale\u4e3a(0.4,0.4,1), \u6dfb\u52a0\u78b0\u649e\u673a(Polygon Collider 2D\u6216Box Collider 2D\u90fd\u53ef\u4ee5), \u5982\u679c\u662fBox Collider 2D, \u8bbe\u7f6eSize\u4e3a(4,4), \u6dfb\u52a0Rigidbody 2D\u7ec4\u4ef6, \u8bbe\u7f6eGravity Scale\u4e3a0, \u5e76\u4e14\u52fe\u9009Fixed Angles\u5c5e\u6027. \u8bbe\u7f6e\u5b8c\u6210\u540e, \u5c06\u5bf9\u8c61\u4fdd\u5b58\u4e3a\u9884\u5236. \u5728\u8fd9\u91cc\u53ea\u8ba9\u7ae0\u9c7c\u7b80\u5355\u7684\u5f80\u524d\u884c\u8d70, \u521b\u5efa\u4e00\u4e2a\u811a\u672c, \u547d\u540d\u4e3aMoveScript, \u4ee3\u7801\u5982\u4e0b:\n   <\/p>\n<div class=\"cnblogs_code\">\n<pre><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> UnityEngine;\n<\/span><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> System.Collections;\n\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n<span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\">  \u5f53\u524d\u6e38\u620f\u5bf9\u8c61\u7b80\u5355\u7684\u79fb\u52a8\u884c\u4e3a\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n<span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">class<\/span><span style=\"color:#000000;\"> MoveScript : MonoBehaviour\n{\n    <\/span><span style=\"color:#0000ff;\">#region<\/span> 1 - \u53d8\u91cf\n\n    <span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u7269\u4f53\u79fb\u52a8\u901f\u5ea6\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span> Vector2 speed = <span style=\"color:#0000ff;\">new<\/span> Vector2(<span style=\"color:#800080;\">10<\/span>, <span style=\"color:#800080;\">10<\/span><span style=\"color:#000000;\">);\n\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u79fb\u52a8\u65b9\u5411\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span> Vector2 direction = <span style=\"color:#0000ff;\">new<\/span> Vector2(-<span style=\"color:#800080;\">1<\/span>, <span style=\"color:#800080;\">0<\/span><span style=\"color:#000000;\">);\n\n    <\/span><span style=\"color:#0000ff;\">private<\/span><span style=\"color:#000000;\"> Vector2 movement;\n\n    <\/span><span style=\"color:#0000ff;\">#endregion<\/span>\n\n    <span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Use this for initialization<\/span>\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Start()\n    {\n\n    }\n\n    <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Update is called once per frame<\/span>\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Update()\n    {\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> 2 - \u4fdd\u5b58\u8fd0\u52a8\u8f68\u8ff9<\/span>\n        movement = <span style=\"color:#0000ff;\">new<\/span> Vector2(speed.x * direction.x, speed.y *<span style=\"color:#000000;\"> direction.y);\n    }\n\n    <\/span><span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> FixedUpdate()\n    {\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> 3 - \u8ba9\u6e38\u620f\u7269\u4f53\u79fb\u52a8<\/span>\n        rigidbody2D.velocity =<span style=\"color:#000000;\"> movement;\n    }\n}<\/span><\/pre>\n<\/p><\/div>\n<p>\n    \u5c06\u6b64\u811a\u672c\u9644\u52a0\u5230\u7ae0\u9c7c\u5bf9\u8c61\u4e0a, \u73b0\u5728\u8fd0\u884c\u5417\u53ef\u4ee5\u770b\u5230\u7ae0\u9c7c\u5f80\u524d\u79fb\u52a8, \u5982\u56fe:\n   <\/p>\n<\/p>\n<p>\n    \u6b64\u65f6\u5982\u679c\u4e3b\u89d2\u548c\u7ae0\u9c7c\u53d1\u751f\u78b0\u649e, \u4f1a\u4e92\u76f8\u963b\u585e\u5bf9\u65b9\u7684\u79fb\u52a8.\n   <\/p>\n<p>\n    <strong><br \/>\n     <span style=\"font-size:18pt;\"><br \/>\n      4.\u5c04\u51fb<br \/>\n     <\/span><br \/>\n    <\/strong>\n   <\/p>\n<p>\n    \u5bfc\u5165\u5b50\u5f39\u56fe\u7247\u5230&#8221;Textures&#8221;\u6587\u4ef6\u5939\uff0c\u521b\u5efa\u4e00\u4e2aSprite\u6e38\u620f\u5bf9\u8c61\uff0c\u547d\u540d\u4e3a&#8221;PlayerShot&#8221;\uff0c\u8bbe\u7f6e\u5176&#8221;Sprite&#8221;\u5c5e\u6027\u4e3a\u521a\u624d\u5bfc\u5165\u7684\u56fe\u7247\uff0c\u8bbe\u7f6e&#8221;Scale&#8221;\u5c5e\u6027\u4e3a(0.75, 0.75, 1)\uff0c\u6dfb\u52a0&#8221;Rigidbody 2D&#8221;\u7ec4\u4ef6\uff0c\u5176&#8221;Gravity Scale&#8221;\u5c5e\u6027\u4e3a0\uff0c\u5e76\u4e14\u52fe\u9009&#8221;Fixed Angles&#8221;\u5c5e\u6027\u6846\uff0c\u6dfb\u52a0&#8221;Box Collider 2D&#8221;\u7ec4\u4ef6\uff0c\u5176Size\u4e3a(1, 1)\uff0c\u5e76\u4e14\u52fe\u9009&#8221;IsTrigger&#8221;\u5c5e\u6027\u3002\u52fe\u9009&#8221;IsTrigger&#8221;\u5c5e\u6027\u8868\u793a\u8be5\u78b0\u649e\u4f53\u7528\u4e8e\u89e6\u53d1\u4e8b\u4ef6\uff0c\u5e76\u5c06\u88ab\u7269\u7406\u5f15\u64ce\u6240\u5ffd\u7565\u3002\u610f\u5473\u7740\uff0c\u5b50\u5f39\u5c06\u7a7f\u8fc7\u89e6\u78b0\u5230\u7684\u5bf9\u8c61\uff0c\u800c\u4e0d\u4f1a\u963b\u788d\u5bf9\u8c61\u7684\u79fb\u52a8\uff0c\u89e6\u78b0\u7684\u65f6\u5019\u5c06\u4f1a\u5f15\u53d1&#8221;OnTriggerEnter2D&#8221;\u4e8b\u4ef6\u3002\u521b\u5efa\u4e00\u4e2a\u811a\u672c\uff0c\u547d\u540d\u4e3a&#8221;ShotScript&#8221;\uff0c\u4ee3\u7801\u5982\u4e0b\uff1a\n   <\/p>\n<div class=\"cnblogs_code\">\n<pre><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> UnityEngine;\n<\/span><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> System.Collections;\n\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n<span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u5b50\u5f39\u884c\u4e3a\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n<span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">class<\/span><span style=\"color:#000000;\"> ShotScript : MonoBehaviour\n{\n    <\/span><span style=\"color:#0000ff;\">#region<\/span> 1 - \u53d8\u91cf\n\n    <span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u9020\u6210\u4f24\u5bb3\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">int<\/span> damage = <span style=\"color:#800080;\">1<\/span><span style=\"color:#000000;\">;\n\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u5b50\u5f39\u5f52\u5c5e , true-\u654c\u4eba\u7684\u5b50\u5f39, false-\u73a9\u5bb6\u7684\u5b50\u5f39\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">bool<\/span> isEnemyShot = <span style=\"color:#0000ff;\">false<\/span><span style=\"color:#000000;\">;\n\n    <\/span><span style=\"color:#0000ff;\">#endregion<\/span>\n\n    <span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Use this for initialization<\/span>\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Start()\n    {\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> 2 - \u4e3a\u907f\u514d\u4efb\u4f55\u6cc4\u6f0f,\u53ea\u7ed9\u4e88\u6709\u9650\u7684\u751f\u5b58\u65f6\u95f4.[20\u79d2]<\/span>\n        Destroy(gameObject, <span style=\"color:#800080;\">20<\/span><span style=\"color:#000000;\">);\n    }\n}<\/span><\/pre>\n<\/p><\/div>\n<p>\n    \u5c06\u6b64\u811a\u672c\u9644\u52a0\u5230\u5b50\u5f39\u5bf9\u8c61\u4e0a\uff0c\u7136\u540e\u5c06&#8221;MoveScript&#8221;\u811a\u672c\u4e5f\u9644\u52a0\u5230\u5b50\u5f39\u5bf9\u8c61\u4e0a\u4ee5\u4fbf\u53ef\u4ee5\u79fb\u52a8\u3002\u4fdd\u5b58\u6b64\u5bf9\u8c61\u4e3a\u9884\u5236\u3002\u63a5\u7740\uff0c\u8ba9\u78b0\u649e\u4ea7\u751f\u4f24\u5bb3\u6548\u679c\u3002\u521b\u5efa\u4e00\u4e2a\u811a\u672c\uff0c\u547d\u540d\u4e3a&#8221;HealthScript&#8221;\uff0c\u4ee3\u7801\u5982\u4e0b\uff1a\n   <\/p>\n<\/p>\n<div class=\"cnblogs_code\">\n<pre><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> UnityEngine;\n<\/span><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> System.Collections;\n\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n<span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u5904\u7406\u751f\u547d\u503c\u548c\u4f24\u5bb3\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n<span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">class<\/span><span style=\"color:#000000;\"> HealthScript : MonoBehaviour\n{\n    <\/span><span style=\"color:#0000ff;\">#region<\/span> 1 - \u53d8\u91cf\n\n    <span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u603b\u751f\u547d\u503c\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">int<\/span> hp = <span style=\"color:#800080;\">1<\/span><span style=\"color:#000000;\">;\n\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u654c\u4eba\u6807\u8bc6\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">bool<\/span> isEnemy = <span style=\"color:#0000ff;\">true<\/span><span style=\"color:#000000;\">;\n\n    <\/span><span style=\"color:#0000ff;\">#endregion<\/span>\n\n    <span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u5bf9\u654c\u4eba\u9020\u6210\u4f24\u5bb3\u5e76\u68c0\u67e5\u5bf9\u8c61\u662f\u5426\u5e94\u8be5\u88ab\u9500\u6bc1\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;param name=\"damageCount\"&gt;&lt;\/param&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">void<\/span> Damage(<span style=\"color:#0000ff;\">int<\/span><span style=\"color:#000000;\"> damageCount)\n    {\n        hp <\/span>-=<span style=\"color:#000000;\"> damageCount;\n\n        <\/span><span style=\"color:#0000ff;\">if<\/span> (hp &lt;= <span style=\"color:#800080;\">0<\/span><span style=\"color:#000000;\">)\n        {\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u6b7b\u4ea1! \u9500\u6bc1\u5bf9\u8c61!<\/span>\n<span style=\"color:#000000;\">            Destroy(gameObject);\n        }\n    }\n\n    <\/span><span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> OnTriggerEnter2D(Collider2D otherCollider)\n    {\n        ShotScript shot <\/span>= otherCollider.gameObject.GetComponent&lt;ShotScript&gt;<span style=\"color:#000000;\">();\n        <\/span><span style=\"color:#0000ff;\">if<\/span> (shot != <span style=\"color:#0000ff;\">null<\/span><span style=\"color:#000000;\">)\n        {\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u5224\u65ad\u5b50\u5f39\u5f52\u5c5e,\u907f\u514d\u8bef\u4f24<\/span>\n            <span style=\"color:#0000ff;\">if<\/span> (shot.isEnemyShot !=<span style=\"color:#000000;\"> isEnemy)\n            {\n                Damage(shot.damage);\n\n                <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u9500\u6bc1\u5b50\u5f39\n                <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u8bb0\u4f4f\uff0c\u603b\u662f\u9488\u5bf9\u6e38\u620f\u7684\u5bf9\u8c61\uff0c\u5426\u5219\u4f60\u53ea\u662f\u5220\u9664\u811a\u672c<\/span>\n<span style=\"color:#000000;\">                Destroy(shot.gameObject); \n            }\n        }\n    }\n}<\/span><\/pre>\n<\/p><\/div>\n<p>\n    \u5c06\u6b64\u811a\u672c\u9644\u52a0\u5230Poulpi\u9884\u5236\u4f53\u4e0a\u3002\u73b0\u5728\u8fd0\u884c\uff0c\u8ba9\u5b50\u5f39\u548c\u7ae0\u9c7c\u78b0\u649e\uff0c\u53ef\u4ee5\u770b\u5230\u5982\u4e0b\u7ed3\u679c\uff1a\n   <\/p>\n<\/p>\n<p>\n    \u5982\u679c\u7ae0\u9c7c\u7684\u751f\u547d\u503c\u5927\u4e8e\u5b50\u5f39\u7684\u4f24\u5bb3\u503c\uff0c\u90a3\u4e48\u7ae0\u9c7c\u5c31\u4e0d\u4f1a\u88ab\u6d88\u706d\uff0c\u53ef\u4ee5\u8bd5\u7740\u901a\u8fc7\u6539\u53d8\u7ae0\u9c7c\u5bf9\u8c61\u7684&#8221;HealthScript&#8221;\u7684hp\u503c\u3002\n   <\/p>\n<p>\n    \u63a5\u7740\uff0c\u6211\u4eec\u6765\u51c6\u5907\u5c04\u51fb\u3002\u521b\u5efa\u4e00\u4e2a\u811a\u672c\uff0c\u547d\u540d\u4e3a&#8221;WeaponScript&#8221;\uff0c\u4ee3\u7801\u5982\u4e0b\uff1a\n   <\/p>\n<div class=\"cnblogs_code\">\n<pre><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> UnityEngine;\n<\/span><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> System.Collections;\n\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n<span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u53d1\u5c04\u5b50\u5f39\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n<span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">class<\/span><span style=\"color:#000000;\"> WeaponScript : MonoBehaviour\n{\n    <\/span><span style=\"color:#0000ff;\">#region<\/span> 1 - \u53d8\u91cf\n\n    <span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u5b50\u5f39\u9884\u8bbe\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span><span style=\"color:#000000;\"> Transform shotPrefab;\n\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u4e24\u53d1\u5b50\u5f39\u4e4b\u95f4\u7684\u53d1\u5c04\u95f4\u9694\u65f6\u95f4\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">float<\/span> shootingRate = <span style=\"color:#800080;\">0.25f<\/span><span style=\"color:#000000;\">;\n\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u5f53\u524d\u51b7\u5374\u65f6\u95f4\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">private<\/span> <span style=\"color:#0000ff;\">float<\/span><span style=\"color:#000000;\"> shootCooldown;\n\n    <\/span><span style=\"color:#0000ff;\">#endregion<\/span>\n\n    <span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Use this for initialization<\/span>\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Start()\n    {\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u521d\u59cb\u5316\u51b7\u5374\u65f6\u95f4\u4e3a0<\/span>\n        shootCooldown =<span style=\"color:#000000;\"> 0f;\n    }\n\n    <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Update is called once per frame<\/span>\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Update()\n    {\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u51b7\u5374\u671f\u95f4\u5b9e\u65f6\u51cf\u5c11\u65f6\u95f4<\/span>\n        <span style=\"color:#0000ff;\">if<\/span> (shootCooldown &gt; <span style=\"color:#800080;\">0<\/span><span style=\"color:#000000;\">)\n        {\n            shootCooldown <\/span>-=<span style=\"color:#000000;\"> Time.deltaTime;\n        }\n    }\n\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u5c04\u51fb\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;param name=\"isEnemy\"&gt;<\/span><span style=\"color:#008000;\">\u662f\u5426\u662f\u654c\u4eba\u7684\u5b50\u5f39<\/span><span style=\"color:#808080;\">&lt;\/param&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">void<\/span> Attack(<span style=\"color:#0000ff;\">bool<\/span><span style=\"color:#000000;\"> isEnemy)\n    {\n        <\/span><span style=\"color:#0000ff;\">if<\/span><span style=\"color:#000000;\"> (CanAttack)\n        {\n            <\/span><span style=\"color:#0000ff;\">if<\/span><span style=\"color:#000000;\"> (isEnemy)\n            {\n                SoundEffectsHelper.Instance.MakeEnemyShotSound();\n            }\n            <\/span><span style=\"color:#0000ff;\">else<\/span><span style=\"color:#000000;\">\n            {\n                SoundEffectsHelper.Instance.MakePlayerShotSound();\n            }\n\n            shootCooldown <\/span>=<span style=\"color:#000000;\"> shootingRate;\n\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u521b\u5efa\u4e00\u4e2a\u5b50\u5f39<\/span>\n            <span style=\"color:#0000ff;\">var<\/span> shotTransform = Instantiate(shotPrefab) <span style=\"color:#0000ff;\">as<\/span><span style=\"color:#000000;\"> Transform;\n\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u6307\u5b9a\u5b50\u5f39\u4f4d\u7f6e<\/span>\n            shotTransform.position =<span style=\"color:#000000;\"> transform.position;\n\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u8bbe\u7f6e\u5b50\u5f39\u5f52\u5c5e<\/span>\n            ShotScript shot = shotTransform.gameObject.GetComponent&lt;ShotScript&gt;<span style=\"color:#000000;\">();\n            <\/span><span style=\"color:#0000ff;\">if<\/span> (shot != <span style=\"color:#0000ff;\">null<\/span><span style=\"color:#000000;\">)\n            {\n                shot.isEnemyShot <\/span>=<span style=\"color:#000000;\"> isEnemy;\n            }\n\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u8bbe\u7f6e\u5b50\u5f39\u8fd0\u52a8\u65b9\u5411<\/span>\n            MoveScript move = shotTransform.gameObject.GetComponent&lt;MoveScript&gt;<span style=\"color:#000000;\">();\n            <\/span><span style=\"color:#0000ff;\">if<\/span> (move != <span style=\"color:#0000ff;\">null<\/span><span style=\"color:#000000;\">)\n            {\n                <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> towards in 2D space is the right of the sprite<\/span><span style=\"color:#000000;\">\n                move.direction\u00a0=\u00a0this.transform.right;\u00a0<\/span><span style=\"color:#000000;\">\n            }\n        }\n    }\n\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u6b66\u5668\u662f\u5426\u51c6\u5907\u597d\u518d\u6b21\u53d1\u5c04\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">bool<\/span><span style=\"color:#000000;\"> CanAttack\n    {\n        <\/span><span style=\"color:#0000ff;\">get<\/span><span style=\"color:#000000;\">\n        {\n            <\/span><span style=\"color:#0000ff;\">return<\/span> shootCooldown &lt;=<span style=\"color:#000000;\"> 0f;\n        }\n    }\n}<\/span><\/pre>\n<\/p><\/div>\n<p>\n    \u5c06\u8fd9\u4e2a\u811a\u672c\u9644\u52a0\u5230\u4e3b\u89d2\u5bf9\u8c61\u4e0a\uff0c\u8bbe\u7f6e\u5176&#8221;Shot Prefab&#8221;\u5c5e\u6027\u4e3a&#8221;PlayerShot&#8221;\u9884\u5236\u4f53\u3002\u6253\u5f00&#8221;PlayerScript&#8221;\u811a\u672c\uff0c\u5728Update()\u65b9\u6cd5\u91cc\u9762\uff0c\u52a0\u5165\u4ee5\u4e0b\u7247\u6bb5\uff1a\n   <\/p>\n<div class=\"cnblogs_code\">\n<pre><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Update is called once per frame<\/span>\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Update()\n    {\n\n        <\/span><span style=\"color:#0000ff;\">#region<\/span> \u5c04\u51fb\u63a7\u5236\n\n        <span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> 5 - \u5c04\u51fb<\/span>\n        <span style=\"color:#0000ff;\">bool<\/span> shoot = Input.GetButtonDown(<span style=\"color:#800000;\">\"<\/span><span style=\"color:#800000;\">Fire1<\/span><span style=\"color:#800000;\">\"<\/span><span style=\"color:#000000;\">);\n        shoot <\/span>|= Input.GetButtonDown(<span style=\"color:#800000;\">\"<\/span><span style=\"color:#800000;\">Fire2<\/span><span style=\"color:#800000;\">\"<\/span><span style=\"color:#000000;\">);\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u5c0f\u5fc3\uff1a\u5bf9\u4e8eMac\u7528\u6237\uff0c\u6309Ctrl +\u7bad\u5934\u662f\u4e00\u4e2a\u574f\u4e3b\u610f<\/span>\n\n        <span style=\"color:#0000ff;\">if<\/span><span style=\"color:#000000;\"> (shoot)\n        {\n            WeaponScript weapon <\/span>= GetComponent&lt;WeaponScript&gt;<span style=\"color:#000000;\">();\n            <\/span><span style=\"color:#0000ff;\">if<\/span> (weapon != <span style=\"color:#0000ff;\">null<\/span><span style=\"color:#000000;\">)\n            {\n                weapon.Attack(<\/span><span style=\"color:#0000ff;\">false<\/span><span style=\"color:#000000;\">);\n            }\n        }\n\n        <\/span><span style=\"color:#0000ff;\">#endregion<\/span><span style=\"color:#000000;\">\n    }<\/span><\/pre>\n<\/p><\/div>\n<p>\n    \u5f53\u6536\u5230\u5c04\u51fb\u7684\u6309\u94ae\u72b6\u6001\uff0c\u8c03\u7528Attack(false)\u65b9\u6cd5\u3002\u73b0\u5728\u8fd0\u884c\uff0c\u53ef\u4ee5\u770b\u5230\u5982\u4e0b\u7ed3\u679c\uff1a\n   <\/p>\n<\/p>\n<p>\n    \u63a5\u4e0b\u6765\uff0c\u51c6\u5907\u521b\u5efa\u654c\u4eba\u7684\u5b50\u5f39\u3002\u5bfc\u5165\u654c\u4eba\u5b50\u5f39\u56fe\u7247\u5230&#8221;Textures&#8221;\u6587\u4ef6\u5939\uff0c\u9009\u4e2d&#8221;PlayerShot&#8221;\u9884\u5236\u4f53\uff0c\u6309\u4e0bCtrl+D\u8fdb\u884c\u590d\u5236\uff0c\u547d\u540d\u4e3a&#8221;EnemyShot1&#8243;\uff0c\u7136\u540e\u6539\u53d8\u5176Sprite\u4e3a\u521a\u624d\u5bfc\u5165\u7684\u56fe\u7247\uff0c\u8bbe\u7f6e\u5176Scale\u4e3a(0.35, 0.35, 1)\u3002\u63a5\u7740\uff0c\u8ba9\u7ae0\u9c7c\u53ef\u4ee5\u5c04\u51fb\u3002\u5c06&#8221;WeaponScript&#8221;\u811a\u672c\u9644\u52a0\u5230\u7ae0\u9c7c\u5bf9\u8c61\u4e0a\uff0c\u62d6\u52a8&#8221;EnemyShot1&#8243;\u9884\u5236\u4f53\u5230\u5176&#8221;Shot Prefab&#8221;\u5c5e\u6027\uff0c\u521b\u5efa\u4e00\u4e2a\u811a\u672c\uff0c\u547d\u540d\u4e3a&#8221;EnemyScript&#8221;\uff0c\u7528\u6765\u7b80\u5355\u5730\u6bcf\u4e00\u5e27\u8fdb\u884c\u81ea\u52a8\u5c04\u51fb\uff0c\u4ee3\u7801\u5982\u4e0b\uff1a\n   <\/p>\n<div class=\"cnblogs_code\">\n<pre><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> UnityEngine;\n<\/span><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> System.Collections;\n\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n<span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u654c\u4eba\u901a\u7528\u884c\u4e3a\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n<span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">class<\/span><span style=\"color:#000000;\"> EnemyScript : MonoBehaviour\n{\n    <\/span><span style=\"color:#0000ff;\">#region<\/span> \u53d8\u91cf\n\n    <span style=\"color:#0000ff;\">private<\/span><span style=\"color:#000000;\"> WeaponScript weapon;\n\n    <\/span><span style=\"color:#0000ff;\">#endregion<\/span>\n\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Awake()\n    {\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u53ea\u68c0\u7d22\u4e00\u6b21\u6b66\u5668<\/span>\n        weapon = GetComponent&lt;WeaponScript&gt;<span style=\"color:#000000;\">();\n    }\n\n    <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Update is called once per frame<\/span>\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Update()\n    {\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u81ea\u52a8\u5f00\u706b<\/span>\n            <span style=\"color:#0000ff;\">if<\/span> (weapon != <span style=\"color:#0000ff;\">null<\/span> &amp;&amp;<span style=\"color:#000000;\"> weapon.CanAttack)\n            {\n                weapon.Attack(<\/span><span style=\"color:#0000ff;\">true<\/span><span style=\"color:#000000;\">);\n            }\n    }\n}<\/span><\/pre>\n<\/p><\/div>\n<p>\n    \u5c06\u6b64\u811a\u672c\u9644\u52a0\u5230\u7ae0\u9c7c\u5bf9\u8c61\u4e0a\uff0c\u73b0\u5728\u8fd0\u884c\uff0c\u53ef\u4ee5\u770b\u5230\u5982\u4e0b\u7ed3\u679c\uff1a\n   <\/p>\n<\/p>\n<p>\n    \u53ef\u4ee5\u770b\u5230\u7ae0\u9c7c\u5411\u53f3\u5c04\u51fb\u4e86\u5b50\u5f39\uff0c\u8fd9\u662f\u56e0\u4e3a\u4ee3\u7801\u5c31\u662f\u8ba9\u5b83\u90a3\u4e48\u505a\u7684\u3002\u5b9e\u9645\u4e0a\uff0c\u5e94\u8be5\u505a\u5230\u53ef\u4ee5\u671d\u5411\u4efb\u4f55\u65b9\u5411\u5c04\u51fb\u5b50\u5f39\u3002\u4fee\u6539&#8221;WeaponScript&#8221;\u4e2d\u7684Attack\u65b9\u6cd5\uff0c\u4ee3\u7801\u4e3a\u5982\u4e0b\uff1a\n   <\/p>\n<div class=\"cnblogs_code\">\n<pre>    <span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u5c04\u51fb\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;param name=\"isEnemy\"&gt;<\/span><span style=\"color:#008000;\">\u662f\u5426\u662f\u654c\u4eba\u7684\u5b50\u5f39<\/span><span style=\"color:#808080;\">&lt;\/param&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">void<\/span> Attack(<span style=\"color:#0000ff;\">bool<\/span><span style=\"color:#000000;\"> isEnemy)\n    {\n        <\/span><span style=\"color:#0000ff;\">if<\/span><span style=\"color:#000000;\"> (CanAttack)\n        {\n            <\/span><span style=\"color:#0000ff;\">if<\/span><span style=\"color:#000000;\"> (isEnemy)\n            {\n                SoundEffectsHelper.Instance.MakeEnemyShotSound();\n            }\n            <\/span><span style=\"color:#0000ff;\">else<\/span><span style=\"color:#000000;\">\n            {\n                SoundEffectsHelper.Instance.MakePlayerShotSound();\n            }\n\n            shootCooldown <\/span>=<span style=\"color:#000000;\"> shootingRate;\n\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u521b\u5efa\u4e00\u4e2a\u5b50\u5f39<\/span>\n            <span style=\"color:#0000ff;\">var<\/span> shotTransform = Instantiate(shotPrefab) <span style=\"color:#0000ff;\">as<\/span><span style=\"color:#000000;\"> Transform;\n\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u6307\u5b9a\u5b50\u5f39\u4f4d\u7f6e<\/span>\n            shotTransform.position =<span style=\"color:#000000;\"> transform.position;\n\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u8bbe\u7f6e\u5b50\u5f39\u5f52\u5c5e<\/span>\n            ShotScript shot = shotTransform.gameObject.GetComponent&lt;ShotScript&gt;<span style=\"color:#000000;\">();\n            <\/span><span style=\"color:#0000ff;\">if<\/span> (shot != <span style=\"color:#0000ff;\">null<\/span><span style=\"color:#000000;\">)\n            {\n                shot.isEnemyShot <\/span>=<span style=\"color:#000000;\"> isEnemy;\n            }\n\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u8bbe\u7f6e\u5b50\u5f39\u65b9\u5411<\/span>\n            MoveScript move = shotTransform.gameObject.GetComponent&lt;MoveScript&gt;<span style=\"color:#000000;\">();\n            <\/span><span style=\"color:#0000ff;\">if<\/span> (move != <span style=\"color:#0000ff;\">null<\/span><span style=\"color:#000000;\">)\n            {\n                <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> towards in 2D space is the right of the sprite\n                <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\">move.direction = move.direction; \n\n                <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u5982\u679c\u662f\u654c\u4eba\u7684\u5b50\u5f39, \u5219\u6539\u53d8\u65b9\u5411\u548c\u79fb\u52a8\u901f\u5ea6<\/span>\n                <strong><span style=\"color:#ff0000;\">if (shot.isEnemyShot)\n                {\n                    move.direction.x = -1f;\n                    move.speed = new Vector2(15, 15);\n                }\n                else\n                {\n                    move.direction.x = 1f;\n                    move.speed = new Vector2(10, 10<\/span><\/strong><span style=\"color:#000000;\"><strong><span style=\"color:#ff0000;\">);\n                }<\/span><\/strong>\n            }\n        }\n    }<\/span><\/pre>\n<\/p><\/div>\n<p>\n    \u53ef\u4ee5\u9002\u5f53\u8c03\u6574\u5b50\u5f39\u7684\u79fb\u52a8\u901f\u5ea6\uff0c\u5b83\u5e94\u8be5\u5feb\u4e8e\u7ae0\u9c7c\u7684\u79fb\u52a8\u901f\u5ea6\u3002\u73b0\u5728\u8fd0\u884c\uff0c\u5982\u4e0b\u56fe\u6240\u793a\uff1a\n   <\/p>\n<\/p>\n<p>\n    \u76ee\u524d\uff0c\u5f53\u4e3b\u89d2\u548c\u7ae0\u9c7c\u78b0\u649e\u65f6\uff0c\u4ec5\u4ec5\u53ea\u662f\u963b\u788d\u5bf9\u65b9\u7684\u79fb\u52a8\u800c\u5df2\uff0c\u5728\u8fd9\u91cc\u6539\u6210\u4e92\u76f8\u53d7\u5230\u4f24\u5bb3\u3002\u6253\u5f00&#8221;PlayerScript&#8221;\u6587\u4ef6\uff0c\u6dfb\u52a0\u5982\u4e0b\u4ee3\u7801\uff1a\n   <\/p>\n<div class=\"cnblogs_code\">\n<pre>    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> OnCollisionEnter2D(Collision2D collision)\n    {\n        <\/span><span style=\"color:#0000ff;\">if<\/span> (collision.gameObject.ToString().IndexOf(<span style=\"color:#800000;\">\"<\/span><span style=\"color:#800000;\">Poulpi<\/span><span style=\"color:#800000;\">\"<\/span>) &gt;= <span style=\"color:#800080;\">0<\/span><span style=\"color:#000000;\">)\n        {\n            <\/span><span style=\"color:#0000ff;\">bool<\/span> damagePlayer = <span style=\"color:#0000ff;\">false<\/span><span style=\"color:#000000;\">;\n\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u4e0e\u654c\u4eba\u53d1\u751f\u78b0\u649e<\/span>\n            EnemyScript enemy = collision.gameObject.GetComponent&lt;EnemyScript&gt;<span style=\"color:#000000;\">();\n            <\/span><span style=\"color:#0000ff;\">if<\/span> (enemy != <span style=\"color:#0000ff;\">null<\/span><span style=\"color:#000000;\">)\n            {\n                <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u6740\u6b7b\u654c\u4eba<\/span>\n                HealthScript enemyHealth = enemy.GetComponent&lt;HealthScript&gt;<span style=\"color:#000000;\">();\n                <\/span><span style=\"color:#0000ff;\">if<\/span> (enemyHealth != <span style=\"color:#0000ff;\">null<\/span><span style=\"color:#000000;\">)\n                {\n                    enemyHealth.Damage(enemyHealth.hp);\n                }\n\n                damagePlayer <\/span>= <span style=\"color:#0000ff;\">true<\/span><span style=\"color:#000000;\">;\n            }\n\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u73a9\u5bb6\u4e5f\u53d7\u5230\u4f24\u5bb3<\/span>\n            <span style=\"color:#0000ff;\">if<\/span><span style=\"color:#000000;\"> (damagePlayer)\n            {\n                HealthScript playerHealth <\/span>= <span style=\"color:#0000ff;\">this<\/span>.GetComponent&lt;HealthScript&gt;<span style=\"color:#000000;\">();\n                <\/span><span style=\"color:#0000ff;\">if<\/span> (playerHealth != <span style=\"color:#0000ff;\">null<\/span><span style=\"color:#000000;\">)\n                {\n                    playerHealth.Damage(<\/span><span style=\"color:#800080;\">1<\/span><span style=\"color:#000000;\">);\n                }\n            }\n        }\n    }<\/span><\/pre>\n<\/p><\/div>\n<p>\n    <strong><br \/>\n     <span style=\"font-size:18pt;\"><br \/>\n      5.\u89c6\u5dee\u5377\u8f74\u6548\u679c<br \/>\n     <\/span><br \/>\n    <\/strong><br \/>\n    <br \/>\n    \u4e3a\u4e86\u8fbe\u5230\u8fd9\u79cd\u89c6\u5dee\u5377\u8f74\u7684\u6548\u679c\uff0c\u53ef\u4ee5\u8ba9\u80cc\u666f\u5c42\u4ee5\u4e0d\u540c\u7684\u901f\u5ea6\u8fdb\u884c\u79fb\u52a8\uff0c\u8d8a\u8fdc\u7684\u5c42\uff0c\u79fb\u52a8\u5730\u8d8a\u6162\u3002\u5982\u679c\u64cd\u4f5c\u5f97\u5f53\uff0c\u8fd9\u53ef\u4ee5\u9020\u6210\u6df1\u5ea6\u7684\u9519\u89c9\uff0c\u8fd9\u5c06\u5f88\u9177\uff0c\u53c8\u662f\u53ef\u4ee5\u5bb9\u6613\u505a\u5230\u7684\u6548\u679c\u3002\u5728\u8fd9\u91cc\u5b58\u5728\u4e24\u4e2a\u6eda\u52a8\uff1a\n   <\/p>\n<ul>\n<li>\n     \u4e3b\u89d2\u968f\u7740\u6444\u50cf\u673a\u5411\u524d\u63a8\u8fdb\n    <\/li>\n<li>\n     \u80cc\u666f\u5143\u7d20\u9664\u4e86\u6444\u50cf\u673a\u7684\u79fb\u52a8\u5916\uff0c\u53c8\u4ee5\u4e0d\u540c\u7684\u901f\u5ea6\u79fb\u52a8\n    <\/li>\n<\/ul>\n<p>\n    \u4e00\u4e2a\u5faa\u73af\u7684\u80cc\u666f\u5c06\u5728\u6c34\u5e73\u6eda\u52a8\u7684\u65f6\u5019\uff0c\u4e00\u904d\u53c8\u4e00\u904d\u7684\u91cd\u590d\u8fdb\u884c\u663e\u793a\u3002\u73b0\u6709\u7684\u5c42\u5982\u4e0b\uff1a\n   <\/p>\n<table cellpadding=\"0\" cellspacing=\"0\">\n<tbody>\n<tr>\n<td style=\"text-align:center;\">\n       <strong><br \/>\n        Layer<br \/>\n       <\/strong>\n      <\/td>\n<td style=\"text-align:center;\">\n       <strong><br \/>\n        Loop<br \/>\n       <\/strong>\n      <\/td>\n<td style=\"text-align:center;\">\n       <strong><br \/>\n        Position<br \/>\n       <\/strong>\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       0 &#8211; Background\n      <\/td>\n<td style=\"text-align:center;\">\n       Yes\n      <\/td>\n<td style=\"text-align:center;\">\n       (0, 0, 10)\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       1 &#8211; Middleground\n      <\/td>\n<td style=\"text-align:center;\">\n       No\n      <\/td>\n<td style=\"text-align:center;\">\n       (0, 0, 5)\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       2 &#8211; Foreground\n      <\/td>\n<td style=\"text-align:center;\">\n       No\n      <\/td>\n<td style=\"text-align:center;\">\n       (0, 0, 0)<\/p>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<div style=\"clear:both;\">\n   <\/div>\n<p>\n    \u63a5\u4e0b\u6765\uff0c\u5b9e\u73b0\u65e0\u9650\u80cc\u666f\u3002\u5f53\u5de6\u4fa7\u7684\u80cc\u666f\u5bf9\u8c61\u8fdc\u79bb\u4e86\u6444\u50cf\u673a\u7684\u5de6\u8fb9\u7f18\uff0c\u90a3\u4e48\u5c31\u5c06\u5b83\u79fb\u5230\u53f3\u4fa7\u53bb\uff0c\u4e00\u76f4\u8fd9\u6837\u65e0\u9650\u5faa\u73af\uff0c\u5982\u4e0b\u56fe\u6240\u793a\uff1a\n   <\/p>\n<\/p>\n<p>\n    \u8981\u505a\u5230\u68c0\u67e5\u7684\u5bf9\u8c61\u6e32\u67d3\u5668\u662f\u5426\u5728\u6444\u50cf\u673a\u7684\u53ef\u89c1\u8303\u56f4\u5185\uff0c\u9700\u8981\u4e00\u4e2a\u7c7b\u6269\u5c55\u3002\u521b\u5efa\u4e00\u4e2aC#\u6587\u4ef6\uff0c\u547d\u540d\u4e3a&#8221;RendererExtensions.cs&#8221;\uff0c\u4ee3\u7801\u5982\u4e0b\uff1a\n   <\/p>\n<div class=\"cnblogs_code\">\n<pre><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> UnityEngine;\n<\/span><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> System.Collections;\n\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n<span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u6e32\u67d3\u6269\u5c55\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n<span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">static<\/span> <span style=\"color:#0000ff;\">class<\/span><span style=\"color:#000000;\"> RendererExtensions\n{\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u68c0\u67e5\u5bf9\u8c61\u6e32\u67d3\u5668\u662f\u5426\u5728\u6444\u50cf\u673a\u7684\u53ef\u89c1\u8303\u56f4\u5185\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;param name=\"renderer\"&gt;<\/span><span style=\"color:#008000;\">\u6e32\u67d3\u5bf9\u8c61<\/span><span style=\"color:#808080;\">&lt;\/param&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;param name=\"camera\"&gt;<\/span><span style=\"color:#008000;\">\u6444\u50cf\u673a<\/span><span style=\"color:#808080;\">&lt;\/param&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;returns&gt;&lt;\/returns&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">static<\/span> <span style=\"color:#0000ff;\">bool<\/span> IsVisibleFrom(<span style=\"color:#0000ff;\">this<\/span><span style=\"color:#000000;\"> Renderer renderer, Camera camera)\n    {\n        Plane[] planes <\/span>=<span style=\"color:#000000;\"> GeometryUtility.CalculateFrustumPlanes(camera);\n        <\/span><span style=\"color:#0000ff;\">return<\/span><span style=\"color:#000000;\"> GeometryUtility.TestPlanesAABB(planes, renderer.bounds);\n    }\n}<\/span><\/pre>\n<\/p><\/div>\n<p>\n    <span style=\"line-height:1.5;\"><br \/>\n     \u63a5\u4e0b\u6765\uff0c\u53ef\u4ee5\u5f00\u59cb\u5b9e\u73b0\u4e0d\u5e26\u80cc\u666f\u5faa\u73af\u7684\u6eda\u52a8\u3002\u521b\u5efa\u4e00\u4e2a\u811a\u672c\uff0c\u547d\u540d\u4e3a&#8221;ScrollingScript&#8221;\uff0c\u4ee3\u7801\u5982\u4e0b\uff1a<br \/>\n    <\/span>\n   <\/p>\n<div class=\"cnblogs_code\">\n<pre><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> UnityEngine;\n<\/span><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> System.Collections;\n<\/span><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> System.Collections.Generic;\n<\/span><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> System.Linq;\n\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n<span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u80cc\u666f\u89c6\u5dee\u6eda\u52a8\u811a\u672c\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n<span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">class<\/span><span style=\"color:#000000;\"> ScrollingScript : MonoBehaviour\n{\n    <\/span><span style=\"color:#0000ff;\">#region<\/span> \u53d8\u91cf\n\n    <span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u6eda\u52a8\u901f\u5ea6\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span> Vector2 speed = <span style=\"color:#0000ff;\">new<\/span> Vector2(<span style=\"color:#800080;\">2<\/span>, <span style=\"color:#800080;\">2<\/span><span style=\"color:#000000;\">);\n\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u79fb\u52a8\u65b9\u5411\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span> Vector2 direction = <span style=\"color:#0000ff;\">new<\/span> Vector2(-<span style=\"color:#800080;\">1<\/span>, <span style=\"color:#800080;\">0<\/span><span style=\"color:#000000;\">);\n\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u76f8\u673a\u662f\u5426\u8fd0\u52a8\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">bool<\/span> isLinkedToCamera = <span style=\"color:#0000ff;\">false<\/span><span style=\"color:#000000;\">;\n\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u80cc\u666f\u662f\u5426\u5faa\u73af\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">bool<\/span> isLooping = <span style=\"color:#0000ff;\">false<\/span><span style=\"color:#000000;\">;\n\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u6e32\u67d3\u5bf9\u8c61\u540d\u5355\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">private<\/span> List&lt;Transform&gt;<span style=\"color:#000000;\"> backgroundPart;\n\n    <\/span><span style=\"color:#0000ff;\">#endregion<\/span>\n\n    <span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Use this for initialization<\/span>\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Start()\n    {\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u53ea\u5faa\u73af\u80cc\u666f<\/span>\n        <span style=\"color:#0000ff;\">if<\/span><span style=\"color:#000000;\"> (isLooping)\n        {\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u83b7\u53d6\u8be5\u5c42\u6e32\u67d3\u5668\u7684\u6240\u6709\u5b50\u96c6\u5bf9\u8c61<\/span>\n            backgroundPart = <span style=\"color:#0000ff;\">new<\/span> List&lt;Transform&gt;<span style=\"color:#000000;\">();\n\n            <\/span><span style=\"color:#0000ff;\">for<\/span> (<span style=\"color:#0000ff;\">int<\/span> i = <span style=\"color:#800080;\">0<\/span>; i &lt; transform.childCount; i++<span style=\"color:#000000;\">)\n            {\n                Transform child <\/span>=<span style=\"color:#000000;\"> transform.GetChild(i);\n\n                <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u53ea\u6dfb\u52a0\u53ef\u89c1\u5b50\u96c6<\/span>\n                <span style=\"color:#0000ff;\">if<\/span> (child.renderer != <span style=\"color:#0000ff;\">null<\/span><span style=\"color:#000000;\">)\n                {\n                    backgroundPart.Add(child);\n                }\n            }\n\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u6839\u636e\u4f4d\u7f6e\u6392\u5e8f\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Note: \u6839\u636e\u4ece\u5de6\u5f80\u53f3\u7684\u987a\u5e8f\u83b7\u53d6\u5b50\u96c6\u5bf9\u8c61\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u6211\u4eec\u9700\u8981\u589e\u52a0\u4e00\u4e9b\u6761\u4ef6\u6765\u5904\u7406\u6240\u6709\u53ef\u80fd\u7684\u6eda\u52a8\u65b9\u5411\u3002<\/span>\n            backgroundPart = backgroundPart.OrderBy(t =&gt;<span style=\"color:#000000;\"> t.position.x).ToList();\n        }\n    }\n\n    <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Update is called once per frame<\/span>\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Update()\n    {\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u521b\u5efa\u8fd0\u52a8\u72b6\u6001<\/span>\n        Vector3 movement = <span style=\"color:#0000ff;\">new<\/span> Vector3(speed.x * direction.x, speed.y * direction.y, <span style=\"color:#800080;\">0<\/span><span style=\"color:#000000;\">);\n\n        movement <\/span>*=<span style=\"color:#000000;\"> Time.deltaTime;\n        transform.Translate(movement);\n\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u79fb\u52a8\u76f8\u673a<\/span>\n        <span style=\"color:#0000ff;\">if<\/span><span style=\"color:#000000;\"> (isLinkedToCamera)\n        {\n            Camera.main.transform.Translate(movement);\n        }\n\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u5faa\u73af<\/span>\n        <span style=\"color:#0000ff;\">if<\/span><span style=\"color:#000000;\"> (isLooping)\n        {\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u83b7\u53d6\u7b2c\u4e00\u4e2a\u5bf9\u8c61\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u8be5\u5217\u8868\u7684\u987a\u5e8f\u662f\u4ece\u5de6\u5f80\u53f3(\u57fa\u4e8ex\u5750\u6807)<\/span>\n            Transform firstChild =<span style=\"color:#000000;\"> backgroundPart.FirstOrDefault();\n\n            <\/span><span style=\"color:#0000ff;\">if<\/span> (firstChild != <span style=\"color:#0000ff;\">null<\/span><span style=\"color:#000000;\">)\n            {\n                <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u68c0\u67e5\u5b50\u96c6\u5bf9\u8c61(\u90e8\u5206)\u662f\u5426\u5728\u6444\u50cf\u673a\u524d\u5df2\u51c6\u5907\u597d.\n                <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> We test the position first because the IsVisibleFrom\n                <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> method is a bit heavier to execute.<\/span>\n                <span style=\"color:#0000ff;\">if<\/span> (firstChild.position.x &lt;<span style=\"color:#000000;\"> Camera.main.transform.position.x)\n                {\n                    <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u5982\u679c\u5b50\u96c6\u5bf9\u8c61\u5df2\u7ecf\u5728\u6444\u50cf\u673a\u7684\u5de6\u4fa7,\u6211\u4eec\u6d4b\u8bd5\u5b83\u662f\u5426\u5b8c\u5168\u5728\u5916\u9762,\u4ee5\u53ca\u662f\u5426\u9700\u8981\u88ab\u56de\u6536.<\/span>\n                    <span style=\"color:#0000ff;\">if<\/span> (firstChild.renderer.IsVisibleFrom(Camera.main) == <span style=\"color:#0000ff;\">false<\/span><span style=\"color:#000000;\">)\n                    {\n                        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u83b7\u53d6\u6700\u540e\u4e00\u4e2a\u5b50\u96c6\u5bf9\u8c61\u7684\u4f4d\u7f6e<\/span>\n                        Transform lastChild =<span style=\"color:#000000;\"> backgroundPart.LastOrDefault();\n                        Vector3 lastPosition <\/span>=<span style=\"color:#000000;\"> lastChild.transform.position;\n                        Vector3 lastSize <\/span>= (lastChild.renderer.bounds.max -<span style=\"color:#000000;\"> lastChild.renderer.bounds.min);\n\n                        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u5c06\u88ab\u56de\u6536\u7684\u5b50\u96c6\u5bf9\u8c61\u4f5c\u4e3a\u6700\u540e\u4e00\u4e2a\u5b50\u96c6\u5bf9\u8c61\n                        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Note: \u5f53\u524d\u53ea\u6a2a\u5411\u6eda\u52a8.<\/span>\n                        firstChild.position = <span style=\"color:#0000ff;\">new<\/span> Vector3(lastPosition.x +<span style=\"color:#000000;\"> lastSize.x, firstChild.position.y, firstChild.position.z);\n\n                        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u5c06\u88ab\u56de\u6536\u7684\u5b50\u96c6\u5bf9\u8c61\u8bbe\u7f6e\u5230backgroundPart\u7684\u6700\u540e\u4f4d\u7f6e.<\/span>\n<span style=\"color:#000000;\">                        backgroundPart.Remove(firstChild);\n                        backgroundPart.Add(firstChild);\n                    }\n                }\n            }\n        }\n    }\n}<\/span><\/pre>\n<\/p><\/div>\n<p>\n    \u5728Start\u65b9\u6cd5\u91cc\uff0c\u4f7f\u7528\u4e86LINQ\u5c06\u5b83\u4eec\u6309X\u8f74\u8fdb\u884c\u6392\u5e8f\u3002\n   <\/p>\n<div>\n    \u5c06\u8fd9\u4e2a\u811a\u672c\u9644\u52a0\u5230\u4ee5\u4e0b\u5bf9\u8c61\u4e0a\uff0c\u5e76\u4e14\u8bbe\u7f6e\u597d\u5176\u5c5e\u6027\u503c\uff0c\u5982\u4e0b\uff1a<br \/>\n    <\/p>\n<table cellpadding=\"0\" cellspacing=\"0\">\n<tbody>\n<tr>\n<td style=\"text-align:center;\">\n        <strong><br \/>\n         Layer<br \/>\n        <\/strong>\n       <\/td>\n<td style=\"text-align:center;\">\n        <strong><br \/>\n         Speed<br \/>\n        <\/strong>\n       <\/td>\n<td style=\"text-align:center;\">\n        <strong><br \/>\n         Direction<br \/>\n        <\/strong>\n       <\/td>\n<td style=\"text-align:center;\">\n        <strong><br \/>\n         Linked to Camera<br \/>\n        <\/strong>\n       <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n        0 &#8211; Background\n       <\/td>\n<td style=\"text-align:center;\">\n        (1, 1)\n       <\/td>\n<td style=\"text-align:center;\">\n        (-1, 0, 0)\n       <\/td>\n<td style=\"text-align:center;\">\n        No\n       <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n        1 &#8211; Middleground\n       <\/td>\n<td style=\"text-align:center;\">\n        (2.5, 2.5)\n       <\/td>\n<td style=\"text-align:center;\">\n        (-1, 0, 0)\n       <\/td>\n<td style=\"text-align:center;\">\n        No\n       <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n        Player\n       <\/td>\n<td style=\"text-align:center;\">\n        (1, 1)\n       <\/td>\n<td style=\"text-align:center;\">\n        (1, 0, 0)\n       <\/td>\n<td style=\"text-align:center;\">\n        Yes\n       <\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/div>\n<div style=\"clear:both;\">\n    \u73b0\u5728\u6dfb\u52a0\u66f4\u591a\u7684\u5143\u7d20\u5230\u573a\u666f\u4e0a\uff1a\n   <\/div>\n<div>\n<ul>\n<li>\n      \u6dfb\u52a0\u4e24\u4e2a\u5929\u7a7a\u80cc\u666f\u52300 &#8211; Background\n     <\/li>\n<li>\n      \u6dfb\u52a0\u4e00\u4e9b\u5e73\u53f0\u52302 &#8211; Middleground\n     <\/li>\n<li>\n      \u6dfb\u52a0\u66f4\u591a\u7684\u654c\u4eba\u52303 &#8211; Foreground\uff0c\u653e\u7f6e\u5728\u6444\u50cf\u673a\u7684\u53f3\u8fb9\n     <\/li>\n<\/ul><\/div>\n<p>\n    \u5c06&#8221;0 &#8211; Background&#8221;\u5bf9\u8c61\u91cc\u7684&#8221;ScrollingScript&#8221;\u7ec4\u4ef6\u7684&#8221;Is Looping&#8221;\u5c5e\u6027\u52fe\u9009\uff0c\u73b0\u5728\u8fd0\u884c\uff0c\u5c31\u53ef\u4ee5\u770b\u5230\u89c6\u5dee\u5377\u8f74\u7684\u6548\u679c\uff0c\u5982\u4e0b\u56fe\u6240\u793a\uff1a\n   <\/p>\n<\/p>\n<p>\n    \u63a5\u4e0b\u6765\uff0c\u4fee\u6539\u654c\u4eba\u811a\u672c\uff0c\u8ba9\u654c\u4eba\u9759\u6b62\u4e0d\u52a8\uff0c\u4e14\u65e0\u654c\uff0c\u76f4\u5230\u6444\u50cf\u673a\u770b\u5230\u5b83\u4eec\u3002\u53e6\u5916\uff0c\u5f53\u5b83\u4eec\u79fb\u51fa\u5c4f\u5e55\u65f6\uff0c\u5219\u7acb\u523b\u79fb\u9664\u5b83\u4eec\u3002\u4fee\u6539&#8221;EnemyScript&#8221;\u811a\u672c\uff0c\u4ee3\u7801\u4e3a\u5982\u4e0b\uff1a\n   <\/p>\n<div class=\"cnblogs_code\">\n<pre><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> UnityEngine;\n<\/span><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> System.Collections;\n\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n<span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u654c\u4eba\u901a\u7528\u884c\u4e3a\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n<span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">class<\/span><span style=\"color:#000000;\"> EnemyScript : MonoBehaviour\n{\n    <\/span><span style=\"color:#0000ff;\">#region<\/span> \u53d8\u91cf\n\n    <span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u662f\u5426\u767b\u573a\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">private<\/span> <span style=\"color:#0000ff;\">bool<\/span><span style=\"color:#000000;\"> hasSpawn;\n    <\/span><span style=\"color:#0000ff;\">private<\/span><span style=\"color:#000000;\"> MoveScript moveScript;\n    <\/span><span style=\"color:#0000ff;\">private<\/span><span style=\"color:#000000;\"> WeaponScript weapon;\n\n    <\/span><span style=\"color:#0000ff;\">#endregion<\/span>\n\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Awake()\n    {\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u53ea\u68c0\u7d22\u4e00\u6b21\u6b66\u5668<\/span>\n        weapon = GetComponent&lt;WeaponScript&gt;<span style=\"color:#000000;\">();\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u5f53\u672a\u767b\u573a\u7684\u65f6\u5019\u68c0\u7d22\u811a\u672c\u4ee5\u7981\u7528<\/span>\n        moveScript = GetComponent&lt;MoveScript&gt;<span style=\"color:#000000;\">();\n    }\n\n    <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Use this for initialization<\/span>\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Start()\n    {\n        hasSpawn <\/span>= <span style=\"color:#0000ff;\">false<\/span><span style=\"color:#000000;\">;\n\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u7981\u6b62\u4e00\u5207\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> -- \u78b0\u649e\u673a<\/span>\n        collider2D.enabled = <span style=\"color:#0000ff;\">false<\/span><span style=\"color:#000000;\">;\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> -- \u79fb\u52a8<\/span>\n        moveScript.enabled = <span style=\"color:#0000ff;\">false<\/span><span style=\"color:#000000;\">;\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> -- \u5c04\u51fb<\/span>\n        weapon.enabled = <span style=\"color:#0000ff;\">false<\/span><span style=\"color:#000000;\">;\n    }\n\n    <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Update is called once per frame<\/span>\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Update()\n    {\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u68c0\u67e5\u654c\u4eba\u662f\u5426\u767b\u573a<\/span>\n        <span style=\"color:#0000ff;\">if<\/span> (hasSpawn == <span style=\"color:#0000ff;\">false<\/span><span style=\"color:#000000;\">)\n        {\n            <\/span><span style=\"color:#0000ff;\">if<\/span><span style=\"color:#000000;\"> (renderer.IsVisibleFrom(Camera.main))\n            {\n                Spawn();\n            }\n        }\n        <\/span><span style=\"color:#0000ff;\">else<\/span><span style=\"color:#000000;\">\n        {\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u81ea\u52a8\u5f00\u706b<\/span>\n            <span style=\"color:#0000ff;\">if<\/span> (weapon != <span style=\"color:#0000ff;\">null<\/span> &amp;&amp; weapon.enabled &amp;&amp;<span style=\"color:#000000;\"> weapon.CanAttack)\n            {\n                weapon.Attack(<\/span><span style=\"color:#0000ff;\">true<\/span><span style=\"color:#000000;\">);\n            }\n\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u8d85\u51fa\u6444\u50cf\u673a\u89c6\u91ce,\u5219\u9500\u6bc1\u5bf9\u8c61<\/span>\n            <span style=\"color:#0000ff;\">if<\/span> (renderer.IsVisibleFrom(Camera.main) == <span style=\"color:#0000ff;\">false<\/span><span style=\"color:#000000;\">)\n            {\n                Destroy(gameObject);\n            }\n        }\n    }\n\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u6fc0\u6d3b\u81ea\u8eab\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">private<\/span> <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Spawn()\n    {\n        hasSpawn <\/span>= <span style=\"color:#0000ff;\">true<\/span><span style=\"color:#000000;\">;\n\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u542f\u7528\u4e00\u5207\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> -- \u78b0\u649e\u673a<\/span>\n        collider2D.enabled = <span style=\"color:#0000ff;\">true<\/span><span style=\"color:#000000;\">;\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> -- \u79fb\u52a8<\/span>\n        moveScript.enabled = <span style=\"color:#0000ff;\">true<\/span><span style=\"color:#000000;\">;\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> -- \u5c04\u51fb<\/span>\n        weapon.enabled = <span style=\"color:#0000ff;\">true<\/span><span style=\"color:#000000;\">;\n    }\n}<\/span><\/pre>\n<\/p><\/div>\n<p>\n    \u5728\u6e38\u620f\u8fc7\u7a0b\u4e2d\uff0c\u53ef\u4ee5\u53d1\u73b0\u4e3b\u89d2\u5e76\u4e0d\u662f\u9650\u5236\u5728\u6444\u50cf\u673a\u533a\u57df\u5185\u7684\uff0c\u53ef\u4ee5\u968f\u610f\u79bb\u5f00\u6444\u50cf\u673a\uff0c\u73b0\u5728\u6765\u4fee\u590d\u8fd9\u4e2a\u95ee\u9898\u3002\u6253\u5f00&#8221;PlayerScript&#8221;\u811a\u672c\uff0c\u5728Update\u65b9\u6cd5\u91cc\u9762\u6dfb\u52a0\u5982\u4e0b\u4ee3\u7801\uff1a\n   <\/p>\n<div class=\"cnblogs_code\">\n<pre>        <span style=\"color:#0000ff;\">#region<\/span> \u786e\u4fdd\u6ca1\u6709\u8d85\u51fa\u6444\u50cf\u673a\u8fb9\u754c\n\n        <span style=\"color:#0000ff;\">var<\/span> dist = (transform.position -<span style=\"color:#000000;\"> Camera.main.transform.position).z;\n        <\/span><span style=\"color:#0000ff;\">var<\/span> leftBorder = Camera.main.ViewportToWorldPoint(<span style=\"color:#0000ff;\">new<\/span> Vector3(<span style=\"color:#800080;\">0<\/span>, <span style=\"color:#800080;\">0<\/span><span style=\"color:#000000;\">, dist)).x;\n        <\/span><span style=\"color:#0000ff;\">var<\/span> rightBorder = Camera.main.ViewportToWorldPoint(<span style=\"color:#0000ff;\">new<\/span> Vector3(<span style=\"color:#800080;\">1<\/span>, <span style=\"color:#800080;\">0<\/span><span style=\"color:#000000;\">, dist)).x;\n        <\/span><span style=\"color:#0000ff;\">var<\/span> topBorder = Camera.main.ViewportToWorldPoint(<span style=\"color:#0000ff;\">new<\/span> Vector3(<span style=\"color:#800080;\">0<\/span>, <span style=\"color:#800080;\">0<\/span><span style=\"color:#000000;\">, dist)).y;\n        <\/span><span style=\"color:#0000ff;\">var<\/span> bottomBorder = Camera.main.ViewportToWorldPoint(<span style=\"color:#0000ff;\">new<\/span> Vector3(<span style=\"color:#800080;\">0<\/span>, <span style=\"color:#800080;\">1<\/span><span style=\"color:#000000;\">, dist)).y;\n\n        transform.position <\/span>= <span style=\"color:#0000ff;\">new<\/span><span style=\"color:#000000;\"> Vector3(\n          Mathf.Clamp(transform.position.x, leftBorder, rightBorder),\n          Mathf.Clamp(transform.position.y, topBorder, bottomBorder),\n          transform.position.z\n        );\n\n        <\/span><span style=\"color:#0000ff;\">#endregion<\/span><\/pre>\n<\/p><\/div>\n<p>\n    <strong><br \/>\n     <span style=\"font-size:18pt;\"><br \/>\n      6.\u7c92\u5b50\u6548\u679c<br \/>\n     <\/span><br \/>\n    <\/strong>\n   <\/p>\n<p>\n    \u5236\u4f5c\u4e00\u4e2a\u7206\u70b8\u7684\u7c92\u5b50\uff0c\u7528\u4e8e\u654c\u4eba\u6216\u8005\u4e3b\u89d2\u88ab\u6467\u6bc1\u65f6\u8fdb\u884c\u663e\u793a\u3002\u521b\u5efa\u4e00\u4e2a&#8221;Particle System&#8221;\uff0c\u5bfc\u5165\u70df\u56fe\u7247\u5230&#8221;Textures&#8221;\u6587\u4ef6\u5939\uff0c\u6539\u53d8\u5176&#8221;Texture Type&#8221;\u4e3a&#8221;Texture&#8221;\uff0c\u5e76\u4e14\u52fe\u9009&#8221;Alpha Is Transparent&#8221;\u5c5e\u6027\uff0c\u9644\u52a0\u8fd9\u4e2a\u7eb9\u7406\u5230\u7c92\u5b50\u4e0a\uff0c\u5c06\u5176\u62d6\u52a8\u5230\u7c92\u5b50\u5bf9\u8c61\u4e0a\uff0c\u66f4\u6539\u5176Shader\u4e3a&#8221;Particles&#8221;\u2192&#8221;Alpha Blended&#8221;\uff0c\u63a5\u7740\u66f4\u6539\u4e00\u4e9b\u5c5e\u6027\uff0c\u5982\u4e0b\u6240\u793a\uff1a\n   <\/p>\n<table cellpadding=\"0\" cellspacing=\"0\">\n<tbody>\n<tr>\n<td style=\"text-align:center;\">\n       <strong><br \/>\n        Category<br \/>\n       <\/strong>\n      <\/td>\n<td style=\"text-align:center;\">\n       <strong><br \/>\n        Parameter name<br \/>\n       <\/strong>\n      <\/td>\n<td style=\"text-align:center;\">\n       <strong><br \/>\n        Value<br \/>\n       <\/strong>\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       General\n      <\/td>\n<td style=\"text-align:center;\">\n       Duration\n      <\/td>\n<td style=\"text-align:center;\">\n       1\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       General\n      <\/td>\n<td style=\"text-align:center;\">\n       Max Particles\n      <\/td>\n<td style=\"text-align:center;\">\n       15\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       General\n      <\/td>\n<td style=\"text-align:center;\">\n       Start Lifetime\n      <\/td>\n<td style=\"text-align:center;\">\n       1\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       General\n      <\/td>\n<td style=\"text-align:center;\">\n       Start Color\n      <\/td>\n<td style=\"text-align:center;\">\n       Gray\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       General\n      <\/td>\n<td style=\"text-align:center;\">\n       Start Speed\n      <\/td>\n<td style=\"text-align:center;\">\n       3\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       General\n      <\/td>\n<td style=\"text-align:center;\">\n       Start Size\n      <\/td>\n<td style=\"text-align:center;\">\n       2\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       Emission\n      <\/td>\n<td style=\"text-align:center;\">\n       Bursts\n      <\/td>\n<td style=\"text-align:center;\">\n       0 : 15\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       Shape\n      <\/td>\n<td style=\"text-align:center;\">\n       Shape\n      <\/td>\n<td style=\"text-align:center;\">\n       Sphere\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       Color Over Lifetime\n      <\/td>\n<td style=\"text-align:center;\">\n       Color\n      <\/td>\n<td style=\"text-align:center;\">\n       \u89c1\u4e0b\u56fe\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       Size Over Lifetime\n      <\/td>\n<td style=\"text-align:center;\">\n       Size\n      <\/td>\n<td style=\"text-align:center;\">\n       \u89c1\u4e0b\u56fe\n      <\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"clear:both;\">\n    \u5176\u4e2dColor Over Lifetime\u8981\u8bbe\u7f6e\u6210\u5728\u7ed3\u675f\u65f6\uff0c\u6709\u4e2a\u6de1\u51fa\u7684\u6548\u679c\uff0c\u5982\u4e0b\u56fe\u6240\u793a\uff1a\n   <\/p>\n<\/p>\n<p>\n    Size Over Lifetime\u9009\u62e9\u4e00\u4e2a\u9012\u51cf\u66f2\u7ebf\uff0c\u5982\u4e0b\u56fe\u6240\u793a\uff1a\n   <\/p>\n<\/p>\n<p>\n    \u5f53\u8c03\u6574\u5b8c\u6210\u540e\uff0c\u53d6\u6d88\u52fe\u9009&#8221;Looping&#8221;\uff0c\u73b0\u5728\u7c92\u5b50\u6548\u679c\u4e3a\u5982\u4e0b\uff1a\n   <\/p>\n<\/p>\n<p>\n    \u4fdd\u5b58\u6210\u9884\u5236\uff0c\u547d\u540d\u4e3a&#8221;SmokeEffect&#8221;\uff0c\u653e\u5728&#8221;Prefabs\/Particles&#8221;\u6587\u4ef6\u5939\u4e0b\u3002\u73b0\u5728\u521b\u5efa\u53e6\u4e00\u4e2a\u7c92\u5b50\uff0c\u706b\u7130\u6548\u679c\uff0c\u4f7f\u7528\u9ed8\u8ba4\u6750\u8d28\u5373\u53ef\u3002\u5176\u4ed6\u8bbe\u7f6e\u5982\u4e0b\uff1a\n   <\/p>\n<table cellpadding=\"0\" cellspacing=\"0\">\n<tbody>\n<tr>\n<td style=\"text-align:center;\">\n       <strong><br \/>\n        Category<br \/>\n       <\/strong>\n      <\/td>\n<td style=\"text-align:center;\">\n       <strong><br \/>\n        Parameter name<br \/>\n       <\/strong>\n      <\/td>\n<td style=\"text-align:center;\">\n       <strong><br \/>\n        Value<br \/>\n       <\/strong>\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       General\n      <\/td>\n<td style=\"text-align:center;\">\n       Looping\n      <\/td>\n<td style=\"text-align:center;\">\n       false\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       General\n      <\/td>\n<td style=\"text-align:center;\">\n       Duration\n      <\/td>\n<td style=\"text-align:center;\">\n       1\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       General\n      <\/td>\n<td style=\"text-align:center;\">\n       Max Particles\n      <\/td>\n<td style=\"text-align:center;\">\n       10\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       General\n      <\/td>\n<td style=\"text-align:center;\">\n       Start Lifetime\n      <\/td>\n<td style=\"text-align:center;\">\n       1\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       General\n      <\/td>\n<td style=\"text-align:center;\">\n       Start Speed\n      <\/td>\n<td style=\"text-align:center;\">\n       0.5\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       General\n      <\/td>\n<td style=\"text-align:center;\">\n       Start Size\n      <\/td>\n<td style=\"text-align:center;\">\n       2\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       Emission\n      <\/td>\n<td style=\"text-align:center;\">\n       Bursts\n      <\/td>\n<td style=\"text-align:center;\">\n       0 : 10\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       Shape\n      <\/td>\n<td style=\"text-align:center;\">\n       Shape\n      <\/td>\n<td style=\"text-align:center;\">\n       Box\n      <\/td>\n<\/tr>\n<tr>\n<td style=\"text-align:center;\">\n       Color Over Lifetime\n      <\/td>\n<td style=\"text-align:center;\">\n       Color\n      <\/td>\n<td style=\"text-align:center;\">\n       \u89c1\u4e0b\u56fe\n      <\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"clear:both;\">\n    \u5176\u4e2dColor Over Lifetime\u8981\u8bbe\u7f6e\u6210\u6709\u4e00\u4e2a\u9ec4\u8272\u5230\u6a59\u8272\u7684\u6e10\u53d8\uff0c\u6700\u540e\u6de1\u51fa\uff0c\u5982\u4e0b\u56fe\u6240\u793a\uff1a\n   <\/p>\n<\/p>\n<p>\n    \u7c92\u5b50\u6548\u679c\u4e3a\uff1a\n   <\/p>\n<\/p>\n<p>\n    \u4fdd\u5b58\u6210\u9884\u5236\uff0c\u547d\u540d\u4e3a&#8221;FireEffect&#8221;\u3002\u521b\u5efa\u4e00\u4e2a\u811a\u672c\uff0c\u547d\u540d\u4e3a&#8221;SpecialEffectsHelper&#8221;\uff0c\u4ee3\u7801\u5982\u4e0b\uff1a\n   <\/p>\n<div class=\"cnblogs_code\">\n<pre><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> UnityEngine;\n<\/span><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> System.Collections;\n\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n<span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u4ece\u4ee3\u7801\u4e2d\u521b\u5efa\u7c92\u5b50\u7279\u6548\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n<span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">class<\/span><span style=\"color:#000000;\"> SpecialEffectsHelper : MonoBehaviour\n{\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> Singleton\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">static<\/span><span style=\"color:#000000;\"> SpecialEffectsHelper Instance;\n\n    <\/span><span style=\"color:#0000ff;\">public<\/span><span style=\"color:#000000;\"> ParticleSystem smokeEffect;\n    <\/span><span style=\"color:#0000ff;\">public<\/span><span style=\"color:#000000;\"> ParticleSystem fireEffect;\n\n    <\/span><span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Awake()\n    {\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Register the singleton<\/span>\n        <span style=\"color:#0000ff;\">if<\/span> (Instance != <span style=\"color:#0000ff;\">null<\/span><span style=\"color:#000000;\">)\n        {\n            Debug.LogError(<\/span><span style=\"color:#800000;\">\"<\/span><span style=\"color:#800000;\">Multiple instances of SpecialEffectsHelper!<\/span><span style=\"color:#800000;\">\"<\/span><span style=\"color:#000000;\">);\n        }\n\n        Instance <\/span>= <span style=\"color:#0000ff;\">this<\/span><span style=\"color:#000000;\">;\n    }\n\n    <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Use this for initialization<\/span>\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Start()\n    {\n\n    }\n\n    <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Update is called once per frame<\/span>\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Update()\n    {\n\n    }\n\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u5728\u7ed9\u5b9a\u4f4d\u7f6e\u521b\u5efa\u7206\u70b8\u7279\u6548\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;param name=\"position\"&gt;&lt;\/param&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Explosion(Vector3 position)\n    {\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u70df\u96fe\u7279\u6548<\/span>\n<span style=\"color:#000000;\">        instantiate(smokeEffect, position);\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u706b\u7130\u7279\u6548<\/span>\n<span style=\"color:#000000;\">        instantiate(fireEffect, position);\n    }\n\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u4ece\u9884\u5236\u4f53\u4e2d\u5b9e\u4f8b\u5316\u7c92\u5b50\u7279\u6548\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;param name=\"prefab\"&gt;&lt;\/param&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;returns&gt;&lt;\/returns&gt;<\/span>\n    <span style=\"color:#0000ff;\">private<\/span><span style=\"color:#000000;\"> ParticleSystem instantiate(ParticleSystem prefab, Vector3 position)\n    {\n        ParticleSystem newParticleSystem <\/span>= Instantiate(prefab, position, Quaternion.identity) <span style=\"color:#0000ff;\">as<\/span><span style=\"color:#000000;\"> ParticleSystem;\n\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u786e\u4fdd\u5b83\u4f1a\u88ab\u9500\u6bc1<\/span>\n<span style=\"color:#000000;\">        Destroy(newParticleSystem.gameObject, newParticleSystem.startLifetime);\n\n        <\/span><span style=\"color:#0000ff;\">return<\/span><span style=\"color:#000000;\"> newParticleSystem;\n    }\n}<\/span><\/pre>\n<\/p><\/div>\n<p>\n    \u8fd9\u91cc\u521b\u5efa\u4e86\u4e00\u4e2a\u5355\u4f8b\uff0c\u53ef\u4ee5\u8ba9\u4efb\u4f55\u5730\u65b9\u90fd\u53ef\u4ee5\u4ea7\u751f\u70df\u548c\u706b\u7130\u7684\u7c92\u5b50\u3002\u5c06\u8fd9\u4e2a\u811a\u672c\u9644\u52a0\u5230&#8221;Scripts&#8221;\u5bf9\u8c61\uff0c\u8bbe\u7f6e\u5176\u5c5e\u6027&#8221;Smoke Effect&#8221;\u548c&#8221;Fire Effect&#8221;\u4e3a\u5bf9\u5e94\u7684\u9884\u5236\u4f53\u3002\u73b0\u5728\u662f\u65f6\u5019\u8c03\u7528\u8fd9\u4e2a\u811a\u672c\u4e86\uff0c\u6253\u5f00&#8221;HealthScript&#8221;\u811a\u672c\u6587\u4ef6\uff0c\u5728OnTriggerEnter\u65b9\u6cd5\u91cc\u9762\uff0c\u66f4\u65b0\u6210\u5982\u4e0b\u4ee3\u7801\uff1a\n   <\/p>\n<div class=\"cnblogs_code\">\n<pre><span style=\"color:#808080;\">\u3000\u3000 \/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u5bf9\u654c\u4eba\u9020\u6210\u4f24\u5bb3\u5e76\u68c0\u67e5\u5bf9\u8c61\u662f\u5426\u5e94\u8be5\u88ab\u9500\u6bc1\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;param name=\"damageCount\"&gt;&lt;\/param&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">void<\/span> Damage(<span style=\"color:#0000ff;\">int<\/span><span style=\"color:#000000;\"> damageCount)\n    {\n        hp <\/span>-=<span style=\"color:#000000;\"> damageCount;\n\n        <\/span><span style=\"color:#0000ff;\">if<\/span> (hp &lt;= <span style=\"color:#800080;\">0<\/span><span style=\"color:#000000;\">)\n        {\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u7206\u70b8\u7279\u6548<\/span>\n<span style=\"color:#000000;\">            SpecialEffectsHelper.Instance.Explosion(transform.position);\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u64ad\u653e\u97f3\u6548<\/span>\n<span style=\"color:#000000;\">            SoundEffectsHelper.Instance.MakeExplosionSound();\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u6b7b\u4ea1! \u9500\u6bc1\u5bf9\u8c61!<\/span>\n<span style=\"color:#000000;\">            Destroy(gameObject);\n        }\n    }<\/span><\/pre>\n<\/p><\/div>\n<p>\n    \u73b0\u5728\u8fd0\u884c\uff0c\u5c04\u51fb\u654c\u4eba\uff0c\u53ef\u4ee5\u770b\u5230\u5982\u4e0b\u6548\u679c\uff1a\n   <\/p>\n<\/p>\n<p>\n    <strong><br \/>\n     <span style=\"font-size:18pt;\"><br \/>\n      7.\u6e38\u620f\u97f3\u6548<br \/>\n     <\/span><br \/>\n    <\/strong>\n   <\/p>\n<p>\n    \u73b0\u5728\u6765\u6dfb\u52a0\u4e00\u4e9b\u58f0\u97f3\u3002\u5c06\u58f0\u97f3\u8d44\u6e90\u653e\u5165&#8221;Sounds&#8221;\u6587\u4ef6\u5939\uff0c\u53d6\u6d88\u52fe\u9009\u6bcf\u4e00\u4e2a\u58f0\u97f3\u7684&#8221;3D sound&#8221;\u5c5e\u6027\uff0c\u56e0\u4e3a\u8fd9\u662f2D\u6e38\u620f\u3002\u51c6\u5907\u64ad\u653e\u80cc\u666f\u97f3\u4e50\uff0c\u521b\u5efa\u4e00\u4e2a\u6e38\u620f\u5bf9\u8c61\uff0c\u547d\u540d\u4e3a&#8221;Music&#8221;\uff0c\u5176Position\u4e3a(0, 0, 0)\uff0c\u5c06\u80cc\u666f\u97f3\u4e50\u62d6\u5230\u8fd9\u4e2a\u5bf9\u8c61\u4e0a\uff0c\u7136\u540e\u52fe\u9009&#8221;Mute&#8221;\u5c5e\u6027\u3002\u56e0\u4e3a\u97f3\u6548\u603b\u662f\u5728\u4e00\u5b9a\u7684\u65f6\u673a\u8fdb\u884c\u64ad\u653e\uff0c\u6240\u4ee5\u521b\u5efa\u4e00\u4e2a\u811a\u672c\u6587\u4ef6\uff0c\u547d\u540d\u4e3a&#8221;SoundEffectsHelper&#8221;\uff0c\u4ee3\u7801\u5982\u4e0b\uff1a\n   <\/p>\n<div class=\"cnblogs_code\">\n<pre><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> UnityEngine;\n<\/span><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> System.Collections;\n\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n<span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u521b\u5efa\u97f3\u6548\u5b9e\u4f8b\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n<span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">class<\/span><span style=\"color:#000000;\"> SoundEffectsHelper : MonoBehaviour\n{\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u9759\u6001\u5b9e\u4f8b\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">static<\/span><span style=\"color:#000000;\"> SoundEffectsHelper Instance;\n\n    <\/span><span style=\"color:#0000ff;\">public<\/span><span style=\"color:#000000;\"> AudioClip explosionSound;\n    <\/span><span style=\"color:#0000ff;\">public<\/span><span style=\"color:#000000;\"> AudioClip playerShotSound;\n    <\/span><span style=\"color:#0000ff;\">public<\/span><span style=\"color:#000000;\"> AudioClip enemyShotSound;\n\n    <\/span><span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Awake()\n    {\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u6ce8\u518c\u9759\u6001\u5b9e\u4f8b<\/span>\n        <span style=\"color:#0000ff;\">if<\/span> (Instance != <span style=\"color:#0000ff;\">null<\/span><span style=\"color:#000000;\">)\n        {\n            Debug.LogError(<\/span><span style=\"color:#800000;\">\"<\/span><span style=\"color:#800000;\">Multiple instances of SoundEffectsHelper!<\/span><span style=\"color:#800000;\">\"<\/span><span style=\"color:#000000;\">);\n        }\n        Instance <\/span>= <span style=\"color:#0000ff;\">this<\/span><span style=\"color:#000000;\">;\n    }\n\n    <\/span><span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> MakeExplosionSound()\n    {\n        MakeSound(explosionSound);\n    }\n\n    <\/span><span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> MakePlayerShotSound()\n    {\n        MakeSound(playerShotSound);\n    }\n\n    <\/span><span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> MakeEnemyShotSound()\n    {\n        MakeSound(enemyShotSound);\n    }\n\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u64ad\u653e\u7ed9\u5b9a\u7684\u97f3\u6548\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;param name=\"originalClip\"&gt;&lt;\/param&gt;<\/span>\n    <span style=\"color:#0000ff;\">private<\/span> <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> MakeSound(AudioClip originalClip)\n    {\n        <\/span><span style=\"color:#ff0000;\">\/\/ \u505a\u4e00\u4e2a\u975e\u7a7a\u5224\u65ad, \u9632\u6b62\u5f02\u5e38\u5bfc\u81f4\u5269\u4f59\u64cd\u4f5c\u88ab\u4e2d\u6b62\n        if (Instance.ToString() != \"null\")\n        {\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u56e0\u4e3a\u5b83\u4e0d\u662f3D\u97f3\u9891\u526a\u8f91\uff0c\u4f4d\u7f6e\u5e76\u4e0d\u91cd\u8981\u3002<\/span>\n<span style=\"color:#000000;\">            AudioSource.PlayClipAtPoint(originalClip, transform.position);\n        <span style=\"color:#ff0000;\">}<\/span>\n    }\n}<\/span><\/pre>\n<\/p><\/div>\n<p>\n    \u8fd9\u91cc\u6211\u505a\u4e86\u4e00\u4e2a\u975e\u7a7a\u5224\u65ad, \u56e0\u4e3a\u6309\u7167\u539f\u4f8b\u4e2d\u7684\u7a0b\u5e8f, \u5f53\u7ae0\u9c7c\u6b7b\u4ea1\u5728\u6444\u50cf\u673a\u8fb9\u754c\u65f6, \u4f1a\u5bfc\u81f4Script\u5bf9\u8c61\u88ab\u9500\u6bc1! \u4ece\u800c\u5f15\u53d1\u7a0b\u5e8f\u5f02\u5e38. \u6211\u6ca1\u6709\u627e\u5230\u88ab\u9500\u6bc1\u7684\u51c6\u786e\u539f\u56e0, \u6240\u4ee5\u6682\u65f6\u6298\u4e2d\u4e00\u4e0b, \u52a0\u4e86\u4e2a\u5224\u65ad, \u4ee5\u786e\u4fdd\u7a0b\u5e8f\u80fd\u7167\u5e38\u8fd0\u884c. \u5982\u679c\u54ea\u4f4d\u5927\u795e\u6709\u77e5\u9053\u539f\u56e0\u7684\u8bdd\u4e5f\u6b22\u8fce\u544a\u8bc9\u6211\u6765\u66f4\u65b0\u6b64\u6587.\n   <\/p>\n<p>\n    \u5c06\u6b64\u811a\u672c\u9644\u52a0\u5230&#8221;Scripts&#8221;\u5bf9\u8c61\u4e0a\uff0c\u7136\u540e\u8bbe\u7f6e\u5176\u5c5e\u6027\u503c\uff0c\u5982\u4e0b\u56fe\u6240\u793a\uff1a\n   <\/p>\n<\/p>\n<p>\n    \u63a5\u7740\uff0c\u5728&#8221;HealthScript&#8221;\u811a\u672c\u6587\u4ef6\u91cc\uff0c\u64ad\u653e\u7c92\u5b50\u6548\u679c\u540e\u9762\uff0c\u6dfb\u52a0\u4ee3\u7801\uff1a\n   <\/p>\n<div class=\"cnblogs_code\">\n<pre>SoundEffectsHelper.Instance.MakeExplosionSound();<\/pre>\n<\/p><\/div>\n<p>\n    \u5728&#8221;WeaponScript&#8221;\u811a\u672c\u6587\u4ef6\u91cc\uff0cAttack\u65b9\u6cd5\u4e2d\uff0c\u6dfb\u52a0\u4ee3\u7801\uff1a\n   <\/p>\n<div class=\"cnblogs_code\">\n<pre><span style=\"color:#0000ff;\">\u3000\u3000\u3000\u3000\u3000\u3000  if<\/span><span style=\"color:#000000;\"> (isEnemy)\n            {\n                SoundEffectsHelper.Instance.MakeEnemyShotSound();\n            }\n            <\/span><span style=\"color:#0000ff;\">else<\/span><span style=\"color:#000000;\">\n            {\n                SoundEffectsHelper.Instance.MakePlayerShotSound();\n            }<\/span><\/pre>\n<\/p><\/div>\n<p>\n    \u73b0\u5728\u8fd0\u884c\uff0c\u5c31\u53ef\u4ee5\u542c\u5230\u58f0\u97f3\u4e86\u3002\n   <\/p>\n<p>\n    <strong><br \/>\n     <span style=\"font-size:18pt;\"><br \/>\n      8.\u83dc\u5355<br \/>\n     <\/span><br \/>\n    <\/strong>\n   <\/p>\n<p>\n    \u521b\u5efa\u7b80\u5355\u7684\u83dc\u5355\uff0c\u4ee5\u4fbf\u6e38\u620f\u53ef\u4ee5\u91cd\u65b0\u5f00\u59cb\u3002\u5bfc\u5165\u80cc\u666f\u56fe\u7247\u548cLOGO\u56fe\u7247\u5230&#8221;Textures&#8221;\u6587\u4ef6\u5939\u7684\u5b50\u6587\u4ef6\u5939&#8221;Menu&#8221;\u3002\u521b\u5efa\u4e00\u4e2a\u65b0\u7684\u573a\u666f\uff0c\u547d\u540d\u4e3a&#8221;Menu&#8221;\u3002\u6dfb\u52a0\u80cc\u666fSprite\u5bf9\u8c61\uff0c\u5176Position\u4e3a(0, 0, 1)\uff0cSize\u4e3a(2, 2, 1)\u3002\u6dfb\u52a0LOGO\u7684Sprite\u5bf9\u8c61\uff0c\u5176Position\u4e3a(0, 2, 0)\uff0cSize\u4e3a(0.75, 0.75, 1)\u3002\u6dfb\u52a0\u4e00\u4e2a\u7a7a\u5bf9\u8c61\uff0c\u547d\u540d\u4e3a&#8221;Scripts&#8221;\uff0c\u7528\u6765\u52a0\u8f7d\u811a\u672c\u3002\u73b0\u5728\u4e3a\u8fd9\u4e2a\u542f\u52a8\u753b\u9762\uff0c\u6dfb\u52a0\u4e00\u4e2a\u5f00\u59cb\u6309\u94ae\u3002\u521b\u5efa\u4e00\u4e2a\u811a\u672c\u6587\u4ef6\uff0c\u547d\u540d\u4e3a&#8221;MenuScript&#8221;\uff0c\u4ee3\u7801\u5982\u4e0b\uff1a\n   <\/p>\n<div class=\"cnblogs_code\">\n<pre><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> UnityEngine;\n<\/span><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> System.Collections;\n\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n<span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> Title screen script\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n<span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">class<\/span><span style=\"color:#000000;\"> MenuScript : MonoBehaviour\n{\n\n    <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Use this for initialization<\/span>\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Start()\n    {\n\n    }\n\n    <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Update is called once per frame<\/span>\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Update()\n    {\n\n    }\n\n    <\/span><span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> OnGUI()\n    {\n        <\/span><span style=\"color:#0000ff;\">const<\/span> <span style=\"color:#0000ff;\">int<\/span> buttonWidth = <span style=\"color:#800080;\">84<\/span><span style=\"color:#000000;\">;\n        <\/span><span style=\"color:#0000ff;\">const<\/span> <span style=\"color:#0000ff;\">int<\/span> buttonHeight = <span style=\"color:#800080;\">60<\/span><span style=\"color:#000000;\">;\n\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u5728\u5f00\u59cb\u6e38\u620f\u754c\u9762\u7ed8\u5236\u4e00\u4e2a\u6309\u94ae<\/span>\n        <span style=\"color:#0000ff;\">if<\/span><span style=\"color:#000000;\"> (\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Center in X, 2\/3 of the height in Y<\/span>\n          GUI.Button(<span style=\"color:#0000ff;\">new<\/span> Rect(Screen.width \/ <span style=\"color:#800080;\">2<\/span> - (buttonWidth \/ <span style=\"color:#800080;\">2<\/span>), (<span style=\"color:#800080;\">2<\/span> * Screen.height \/ <span style=\"color:#800080;\">3<\/span>) - (buttonHeight \/ <span style=\"color:#800080;\">2<\/span>), buttonWidth, buttonHeight), <span style=\"color:#800000;\">\"<\/span><span style=\"color:#800000;\">\u5f00\u59cb\u6e38\u620f<\/span><span style=\"color:#800000;\">\"<\/span><span style=\"color:#000000;\">)\n        )\n        {\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> On Click, load the first level.\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \"Stage1\" is the name of the first scene we created.<\/span>\n            Application.LoadLevel(<span style=\"color:#800000;\">\"<\/span><span style=\"color:#800000;\">Stage1<\/span><span style=\"color:#800000;\">\"<\/span><span style=\"color:#000000;\">);\n        }\n    }\n}<\/span><\/pre>\n<\/p><\/div>\n<p>\n    \u5c06\u6b64\u811a\u672c\u9644\u52a0\u5230&#8221;Scripts&#8221;\u5bf9\u8c61\u4e0a\u3002\u73b0\u5728\u8fd0\u884c\uff0c\u53ef\u4ee5\u770b\u5230\u5982\u4e0b\u6548\u679c\uff1a\n   <\/p>\n<\/p>\n<p>\n    \u4f46\u662f\uff0c\u70b9\u51fb\u6309\u94ae\u4f1a\u5d29\u6e83\uff0c\u56e0\u4e3a\u6ca1\u6709\u5c06Stage1\u573a\u666f\u6dfb\u52a0\u8fdb\u6765\u3002\u6253\u5f00&#8221;File&#8221;\u2192&#8221;Build Settings&#8221;\uff0c\u5c06\u573a\u666f&#8221;Menu&#8221;\u548c&#8221;Stage1&#8243;\u62d6\u52a8\u5230\u4e0a\u9762\u7684&#8221;Scenes In Build&#8221;\u91cc\u9762\u3002\u518d\u6b21\u8fd0\u884c\uff0c\u5c31\u53ef\u4ee5\u770b\u5230\u6309\u94ae\u6b63\u5e38\u5207\u6362\u573a\u666f\u4e86\u3002\u5f53\u4e3b\u89d2\u88ab\u6467\u6bc1\u65f6\uff0c\u9700\u8981\u53ef\u4ee5\u91cd\u65b0\u5f00\u59cb\u6e38\u620f\u3002\u521b\u5efa\u4e00\u4e2a\u811a\u672c\u6587\u4ef6\uff0c\u547d\u540d\u4e3a&#8221;GameOverScript&#8221;\uff0c\u4ee3\u7801\u5982\u4e0b\uff1a\n   <\/p>\n<div class=\"cnblogs_code\">\n<pre><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> UnityEngine;\n<\/span><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> System.Collections;\n\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n<span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u5f00\u59cb\u6216\u9000\u51fa\u6e38\u620f\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n<span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">class<\/span><span style=\"color:#000000;\"> GameOverScript : MonoBehaviour\n{\n\n    <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Use this for initialization<\/span>\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Start()\n    {\n\n    }\n\n    <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Update is called once per frame<\/span>\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Update()\n    {\n\n    }\n\n    <\/span><span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> OnGUI()\n    {\n        <\/span><span style=\"color:#0000ff;\">const<\/span> <span style=\"color:#0000ff;\">int<\/span> buttonWidth = <span style=\"color:#800080;\">120<\/span><span style=\"color:#000000;\">;\n        <\/span><span style=\"color:#0000ff;\">const<\/span> <span style=\"color:#0000ff;\">int<\/span> buttonHeight = <span style=\"color:#800080;\">60<\/span><span style=\"color:#000000;\">;\n\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u5728x\u8f74\u4e2d\u5fc3, y\u8f741\/3\u5904\u521b\u5efa\"\u91cd\u6765\"\u6309\u94ae<\/span>\n        <span style=\"color:#0000ff;\">if<\/span> (GUI.Button(<span style=\"color:#0000ff;\">new<\/span> Rect(Screen.width \/ <span style=\"color:#800080;\">2<\/span> - (buttonWidth \/ <span style=\"color:#800080;\">2<\/span>), (<span style=\"color:#800080;\">1<\/span> * Screen.height \/ <span style=\"color:#800080;\">3<\/span>) - (buttonHeight \/ <span style=\"color:#800080;\">2<\/span>), buttonWidth, buttonHeight), <span style=\"color:#800000;\">\"<\/span><span style=\"color:#800000;\">\u518d\u6765\u4e00\u6b21<\/span><span style=\"color:#800000;\">\"<\/span><span style=\"color:#000000;\">))\n        {\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u91cd\u65b0\u52a0\u8f7d\u6e38\u620f\u573a\u666f<\/span>\n            Application.LoadLevel(<span style=\"color:#800000;\">\"<\/span><span style=\"color:#800000;\">Stage1<\/span><span style=\"color:#800000;\">\"<\/span><span style=\"color:#000000;\">);\n        }\n\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> x\u8f74\u4e2d\u5fc3, y\u8f742\/3\u5904\u521b\u5efa\"\u8fd4\u56de\u83dc\u5355\"\u6309\u94ae<\/span>\n        <span style=\"color:#0000ff;\">if<\/span> (GUI.Button(<span style=\"color:#0000ff;\">new<\/span> Rect(Screen.width \/ <span style=\"color:#800080;\">2<\/span> - (buttonWidth \/ <span style=\"color:#800080;\">2<\/span>), (<span style=\"color:#800080;\">2<\/span> * Screen.height \/ <span style=\"color:#800080;\">3<\/span>) - (buttonHeight \/ <span style=\"color:#800080;\">2<\/span>), buttonWidth, buttonHeight), <span style=\"color:#800000;\">\"<\/span><span style=\"color:#800000;\">\u8fd4\u56de\u83dc\u5355<\/span><span style=\"color:#800000;\">\"<\/span><span style=\"color:#000000;\">))\n        {\n            <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> \u52a0\u8f7d\u83dc\u5355\u573a\u666f<\/span>\n            Application.LoadLevel(<span style=\"color:#800000;\">\"<\/span><span style=\"color:#800000;\">Menu<\/span><span style=\"color:#800000;\">\"<\/span><span style=\"color:#000000;\">);\n        }\n    }\n}<\/span><\/pre>\n<\/p><\/div>\n<p>\n    \u5728\u4e3b\u89d2\u6b7b\u4ea1\u7684\u65f6\u5019\uff0c\u8c03\u7528\u8fd9\u4e2a\u811a\u672c\u3002\u6253\u5f00&#8221;PlayerScript&#8221;\u6587\u4ef6\uff0c\u6dfb\u52a0\u5982\u4e0b\u4ee3\u7801\uff1a\n   <\/p>\n<div class=\"cnblogs_code\">\n<pre>    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> OnDestroy()\n    {\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Game Over.\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Add the script to the parent because the current game\n        <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> object is likely going to be destroyed immediately.<\/span>\n        transform.parent.gameObject.AddComponent&lt;GameOverScript&gt;<span style=\"color:#000000;\">();\n    }<\/span><\/pre>\n<\/p><\/div>\n<p>\n    \u73b0\u5728\u8fd0\u884c\uff0c\u5f53\u6b7b\u4ea1\u65f6\uff0c\u5c31\u4f1a\u51fa\u73b0\u6309\u94ae\uff0c\u5982\u4e0b\u56fe\u6240\u793a\uff1a\n   <\/p>\n<\/p>\n<p>\n    <strong><br \/>\n     <span style=\"font-size:18pt;\"><br \/>\n      9.\u4ee3\u7801\u521b\u5efa\u5e73\u53f0\u5c9b\u5c7f\u548c\u654c\u4eba<br \/>\n     <\/span><br \/>\n    <\/strong>\n   <\/p>\n<p>\n    \u73b0\u5728, \u4e00\u4e2a\u7b80\u5355\u7684\u6a2a\u7248\u5c04\u51fb\u5c0f\u6e38\u620f\u5df2\u7ecf\u6709\u96cf\u5f62\u4e86, \u7136\u540e\u624b\u52a8\u521b\u5efa\u6709\u9650\u7684\u5c9b\u5c7f\u548c\u654c\u4eba\u6bd5\u7adf\u6709\u8017\u5c3d\u7684\u65f6\u5019. \u8fd9\u4e2a\u65f6\u5019\u6211\u4eec\u53ef\u4ee5\u5728\u4ee3\u7801\u4e2d\u52a8\u6001\u7684\u53bb\u521b\u5efa\u654c\u4eba\u548c\u5c9b\u5c7f, \u8fd9\u6837\u53ea\u8981\u73a9\u5bb6\u8fd8\u5b58\u6d3b, \u5c31\u4f1a\u4e00\u76f4\u6709\u654c\u4eba\u51fa\u73b0, \u6709\u70b9\u65e0\u5c3d\u7248\u7684\u610f\u601d.\n   <\/p>\n<p>\n    \u521b\u5efa\u4e00\u4e2a\u811a\u672c\u6587\u4ef6\uff0c\u547d\u540d\u4e3a&#8221;MakePlatformScript&#8221;\uff0c\u4ee3\u7801\u5982\u4e0b\uff1a\n   <\/p>\n<div class=\"cnblogs_code\">\n<pre><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> UnityEngine;\n<\/span><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> System.Collections;\n\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n<span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u5236\u9020\u5e73\u53f0\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n<span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">class<\/span><span style=\"color:#000000;\"> MakePlatformScript : MonoBehaviour\n{\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u5e73\u53f0\u9884\u8bbe\u4f531\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span><span style=\"color:#000000;\"> Transform platform1Prefab;\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u5e73\u53f0\u9884\u8bbe\u4f532\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span><span style=\"color:#000000;\"> Transform platform2Prefab;\n\n    <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Use this for initialization<\/span>\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Start()\n    {\n\n    }\n\n    <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Update is called once per frame<\/span>\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Update()\n    {\n        <\/span><span style=\"color:#0000ff;\">if<\/span> (transform.childCount &lt; <span style=\"color:#800080;\">4<\/span><span style=\"color:#000000;\">)\n        {\n            <\/span><span style=\"color:#0000ff;\">if<\/span> (Random.Range(<span style=\"color:#800080;\">0<\/span>, <span style=\"color:#800080;\">2<\/span>) &gt; <span style=\"color:#800080;\">0<\/span><span style=\"color:#000000;\">)\n            {\n                CreatePlatform1();\n            }\n            <\/span><span style=\"color:#0000ff;\">else<\/span><span style=\"color:#000000;\">\n            {\n                CreatePlatform2();\n            }\n        }\n    }\n\n    <\/span><span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> CreatePlatform1()\n    {\n        <\/span><span style=\"color:#0000ff;\">var<\/span> platformTransform = Instantiate(platform1Prefab) <span style=\"color:#0000ff;\">as<\/span><span style=\"color:#000000;\"> Transform;\n\n        platformTransform.position <\/span>= <span style=\"color:#0000ff;\">new<\/span> Vector3(Camera.main.transform.position.x + Random.Range(<span style=\"color:#800080;\">14<\/span>, <span style=\"color:#800080;\">23<\/span>), Random.Range(-<span style=\"color:#800080;\">3<\/span>, <span style=\"color:#800080;\">3<\/span>), <span style=\"color:#800080;\">5<\/span><span style=\"color:#000000;\">);\n        platformTransform.transform.parent <\/span>=<span style=\"color:#000000;\"> transform;\n    }\n\n    <\/span><span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> CreatePlatform2()\n    {\n        <\/span><span style=\"color:#0000ff;\">var<\/span> platformTransform = Instantiate(platform2Prefab) <span style=\"color:#0000ff;\">as<\/span><span style=\"color:#000000;\"> Transform;\n\n        platformTransform.position <\/span>= <span style=\"color:#0000ff;\">new<\/span> Vector3(Camera.main.transform.position.x + Random.Range(<span style=\"color:#800080;\">14<\/span>, <span style=\"color:#800080;\">23<\/span>), Random.Range(-<span style=\"color:#800080;\">3<\/span>, <span style=\"color:#800080;\">3<\/span>), <span style=\"color:#800080;\">5<\/span><span style=\"color:#000000;\">);\n        platformTransform.transform.parent <\/span>=<span style=\"color:#000000;\"> transform;\n    }\n}<\/span><\/pre>\n<\/p><\/div>\n<p>\n    \u5c06MakePlatformScript\u9644\u52a0\u52301 &#8211; Middleground, \u8bbe\u7f6e\u5b83\u7684\u9884\u5236\u4f53\u4e3a\u5bf9\u5e94\u7684\u5e73\u53f0\u5c9b\u5c7f\u9884\u5236\u4f53.\n   <\/p>\n<p>\n    \u63a5\u7740\u7ee7\u7eed\u521b\u5efa\u4e00\u4e2a\u811a\u672c\u6587\u4ef6\uff0c\u547d\u540d\u4e3a&#8221;MakeEnemyScript&#8221;\uff0c\u4ee3\u7801\u5982\u4e0b\uff1a\n   <\/p>\n<div class=\"cnblogs_code\">\n<pre><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> UnityEngine;\n<\/span><span style=\"color:#0000ff;\">using<\/span><span style=\"color:#000000;\"> System.Collections;\n\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n<span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u5236\u9020\u654c\u4eba\n<\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n<span style=\"color:#0000ff;\">public<\/span> <span style=\"color:#0000ff;\">class<\/span><span style=\"color:#000000;\"> MakeEnemyScript : MonoBehaviour\n{\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u654c\u4eba\u9884\u8bbe\u4f53\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">public<\/span><span style=\"color:#000000;\"> Transform enemyPrefab;\n\n    <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Use this for initialization<\/span>\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Start()\n    {\n\n    }\n\n    <\/span><span style=\"color:#008000;\">\/\/<\/span><span style=\"color:#008000;\"> Update is called once per frame<\/span>\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> Update()\n    {\n        <\/span><span style=\"color:#0000ff;\">if<\/span> (transform.childCount &lt; <span style=\"color:#800080;\">2<\/span><span style=\"color:#000000;\">)\n        {\n            CreateEnemy();\n        }\n    }\n\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;summary&gt;<\/span>\n    <span style=\"color:#808080;\">\/\/\/<\/span><span style=\"color:#008000;\"> \u521b\u5efa\u654c\u4eba\n    <\/span><span style=\"color:#808080;\">\/\/\/<\/span> <span style=\"color:#808080;\">&lt;\/summary&gt;<\/span>\n    <span style=\"color:#0000ff;\">void<\/span><span style=\"color:#000000;\"> CreateEnemy()\n    {\n        <\/span><span style=\"color:#0000ff;\">var<\/span> enemyTransform = Instantiate(enemyPrefab) <span style=\"color:#0000ff;\">as<\/span><span style=\"color:#000000;\"> Transform;\n        enemyTransform.position <\/span>= <span style=\"color:#0000ff;\">new<\/span> Vector3(Camera.main.transform.position.x + <span style=\"color:#800080;\">15<\/span>, Random.Range(-<span style=\"color:#800080;\">4<\/span>, <span style=\"color:#800080;\">4<\/span>), <span style=\"color:#800080;\">0<\/span><span style=\"color:#000000;\">);\n        enemyTransform.transform.parent <\/span>=<span style=\"color:#000000;\"> transform;\n        MoveScript move <\/span>= enemyTransform.gameObject.GetComponent&lt;MoveScript&gt;<span style=\"color:#000000;\">();\n        <\/span><span style=\"color:#0000ff;\">if<\/span> (move != <span style=\"color:#0000ff;\">null<\/span><span style=\"color:#000000;\">)\n        {\n            move.direction.x <\/span>= -<span style=\"color:#000000;\">1f;\n            move.speed <\/span>= <span style=\"color:#0000ff;\">new<\/span> Vector2(<span style=\"color:#800080;\">3<\/span>, <span style=\"color:#800080;\">3<\/span><span style=\"color:#000000;\">);\n        }\n    }\n}<\/span><\/pre>\n<\/p><\/div>\n<p>\n    \u5c06MakeEnemyScript\u9644\u52a0\u52302 &#8211; Foreground, \u540c\u6837, \u8bbe\u7f6e\u5bf9\u5e94\u7684\u9884\u5236\u4f53\u4e3a\u7ae0\u9c7c.\n   <\/p>\n<p>\n    \u73b0\u5728\u518d\u6b21\u8fd0\u884c, \u5c31\u4f1a\u770b\u5230\u7cfb\u7edf\u81ea\u52a8\u521b\u5efa\u7684\u7ae0\u9c7c\u654c\u4eba\u548c\u6f02\u6d6e\u5c9b\u5c7f\u4e86!\n   <\/p>\n<\/p>\n<p>\n    \u5230\u8fd9\u91cc, \u6574\u4e2a\u6e38\u620f\u5c31\u5b8c\u6210\u4e86, \u63a8\u8350\u5927\u5bb6\u53ef\u4ee5\u53bb\u9875\u9996\u627e\u539f\u6587\u94fe\u63a5\u53bb\u770b\u770b, \u8001\u5916\u7684\u539f\u6587\u89e3\u8bf4\u7684\u66f4\u8be6\u7ec6, \u6211\u4e5f\u662f\u5728\u539f\u6587\u7684\u57fa\u7840\u4e0a\u81ea\u5df1\u518d\u6b21\u6574\u7406.\n   <\/p>\n<p>\n    \u6700\u540e\u9644\u4e0a\u7a0b\u5e8f\u6e90\u7801, \u6587\u4e2d\u6709\u7eb0\u6f0f\u6216\u770b\u4e0d\u592a\u660e\u767d\u7684\u5730\u65b9\u5927\u5bb6\u53ef\u4ee5\u5bf9\u7167\u7740\u6e90\u7801\u4e00\u8d77\u770b, \u6b22\u8fce\u7559\u8a00\u6307\u6559.\n   <\/p>\n<p>\n    \u6e90\u4ee3\u7801\u5730\u5740:<br \/>\n    <a href=\"http:\/\/pan.baidu.com\/s\/1b51XmQ\" rel=\"nofollow\"><br \/>\n     http:\/\/pan.baidu.com\/s\/1b51XmQ<br \/>\n    <\/a>\n   <\/p>\n<\/p><\/div>\n<p>\n   \u8f6c\u8f7d\u4e8e:https:\/\/www.cnblogs.com\/jiyang2008\/p\/5526595.html\n  <\/p>\n<\/p><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>\u6559\u7a0b\u57fa\u4e8e http:\/\/pixelnest.io\/tutorials\/2d-game-unity\/ , \u8fd9\u4e2a\u4f8b [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":215,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23],"tags":[],"class_list":["post-1704","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-23"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Unity3D\u5f00\u53d1\u4e00\u4e2a2D\u6a2a\u7248\u5c04\u51fb\u6e38\u620f - \u7269\u5ae9\u8f6f\u4ef6\u8d44\u8baf\u7f51<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d\u5f00\u53d1\u4e00\u4e2a2d\u6a2a\u7248\u5c04\u51fb\u6e38\u620f\/\" \/>\n<meta property=\"og:locale\" content=\"zh_CN\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Unity3D\u5f00\u53d1\u4e00\u4e2a2D\u6a2a\u7248\u5c04\u51fb\u6e38\u620f - \u7269\u5ae9\u8f6f\u4ef6\u8d44\u8baf\u7f51\" \/>\n<meta property=\"og:description\" content=\"\u6559\u7a0b\u57fa\u4e8e http:\/\/pixelnest.io\/tutorials\/2d-game-unity\/ , \u8fd9\u4e2a\u4f8b [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d\u5f00\u53d1\u4e00\u4e2a2d\u6a2a\u7248\u5c04\u51fb\u6e38\u620f\/\" \/>\n<meta property=\"og:site_name\" content=\"\u7269\u5ae9\u8f6f\u4ef6\u8d44\u8baf\u7f51\" \/>\n<meta property=\"article:published_time\" content=\"2025-05-03T04:00:27+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/www.wunen.com\/wp-content\/uploads\/2025\/03\/\u8d44\u8baf.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"260\" \/>\n\t<meta property=\"og:image:height\" content=\"180\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"admin@wunen\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"\u4f5c\u8005\" \/>\n\t<meta name=\"twitter:data1\" content=\"admin@wunen\" \/>\n\t<meta name=\"twitter:label2\" content=\"\u9884\u8ba1\u9605\u8bfb\u65f6\u95f4\" \/>\n\t<meta name=\"twitter:data2\" content=\"11 \u5206\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/#article\",\"isPartOf\":{\"@id\":\"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/\"},\"author\":{\"name\":\"admin@wunen\",\"@id\":\"https:\/\/www.wunen.com\/#\/schema\/person\/d5f7a6cf545656a9c90d507e64452db8\"},\"headline\":\"Unity3D\u5f00\u53d1\u4e00\u4e2a2D\u6a2a\u7248\u5c04\u51fb\u6e38\u620f\",\"datePublished\":\"2025-05-03T04:00:27+00:00\",\"mainEntityOfPage\":{\"@id\":\"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/\"},\"wordCount\":371,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/www.wunen.com\/#organization\"},\"image\":{\"@id\":\"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/#primaryimage\"},\"thumbnailUrl\":\"http:\/\/www.wunen.com\/wp-content\/uploads\/2025\/03\/\u8d44\u8baf.jpg\",\"articleSection\":[\"\u5c04\u51fb\u6e38\u620f\"],\"inLanguage\":\"zh-Hans\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/\",\"url\":\"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/\",\"name\":\"Unity3D\u5f00\u53d1\u4e00\u4e2a2D\u6a2a\u7248\u5c04\u51fb\u6e38\u620f - \u7269\u5ae9\u8f6f\u4ef6\u8d44\u8baf\u7f51\",\"isPartOf\":{\"@id\":\"https:\/\/www.wunen.com\/#website\"},\"primaryImageOfPage\":{\"@id\":\"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/#primaryimage\"},\"image\":{\"@id\":\"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/#primaryimage\"},\"thumbnailUrl\":\"http:\/\/www.wunen.com\/wp-content\/uploads\/2025\/03\/\u8d44\u8baf.jpg\",\"datePublished\":\"2025-05-03T04:00:27+00:00\",\"breadcrumb\":{\"@id\":\"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/#breadcrumb\"},\"inLanguage\":\"zh-Hans\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"zh-Hans\",\"@id\":\"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/#primaryimage\",\"url\":\"http:\/\/www.wunen.com\/wp-content\/uploads\/2025\/03\/\u8d44\u8baf.jpg\",\"contentUrl\":\"http:\/\/www.wunen.com\/wp-content\/uploads\/2025\/03\/\u8d44\u8baf.jpg\",\"width\":260,\"height\":180},{\"@type\":\"BreadcrumbList\",\"@id\":\"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"\u9996\u9875\",\"item\":\"https:\/\/www.wunen.com\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Unity3D\u5f00\u53d1\u4e00\u4e2a2D\u6a2a\u7248\u5c04\u51fb\u6e38\u620f\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/www.wunen.com\/#website\",\"url\":\"https:\/\/www.wunen.com\/\",\"name\":\"\u7269\u5ae9\u8f6f\u4ef6\u8d44\u8baf\u7f51\",\"description\":\"\u8f6f\u4ef6\u8d44\u8baf\u6765\u7269\u5ae9\",\"publisher\":{\"@id\":\"https:\/\/www.wunen.com\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/www.wunen.com\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"zh-Hans\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/www.wunen.com\/#organization\",\"name\":\"\u7269\u5ae9\u8f6f\u4ef6\u8d44\u8baf\u7f51\",\"url\":\"https:\/\/www.wunen.com\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"zh-Hans\",\"@id\":\"https:\/\/www.wunen.com\/#\/schema\/logo\/image\/\",\"url\":\"http:\/\/www.wunen.com\/wp-content\/uploads\/2025\/03\/cropped-\u7269\u5ae9-1.png\",\"contentUrl\":\"http:\/\/www.wunen.com\/wp-content\/uploads\/2025\/03\/cropped-\u7269\u5ae9-1.png\",\"width\":1024,\"height\":1024,\"caption\":\"\u7269\u5ae9\u8f6f\u4ef6\u8d44\u8baf\u7f51\"},\"image\":{\"@id\":\"https:\/\/www.wunen.com\/#\/schema\/logo\/image\/\"}},{\"@type\":\"Person\",\"@id\":\"https:\/\/www.wunen.com\/#\/schema\/person\/d5f7a6cf545656a9c90d507e64452db8\",\"name\":\"admin@wunen\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"zh-Hans\",\"@id\":\"https:\/\/www.wunen.com\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/d90ec1e3faf77c4d4e66e40c29b85ff6401161e0502f401dae2f0e25b38ce25e?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/d90ec1e3faf77c4d4e66e40c29b85ff6401161e0502f401dae2f0e25b38ce25e?s=96&d=mm&r=g\",\"caption\":\"admin@wunen\"},\"sameAs\":[\"http:\/\/www.wunen.com\"],\"url\":\"http:\/\/www.wunen.com\/index.php\/author\/adminwunen\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Unity3D\u5f00\u53d1\u4e00\u4e2a2D\u6a2a\u7248\u5c04\u51fb\u6e38\u620f - \u7269\u5ae9\u8f6f\u4ef6\u8d44\u8baf\u7f51","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d\u5f00\u53d1\u4e00\u4e2a2d\u6a2a\u7248\u5c04\u51fb\u6e38\u620f\/","og_locale":"zh_CN","og_type":"article","og_title":"Unity3D\u5f00\u53d1\u4e00\u4e2a2D\u6a2a\u7248\u5c04\u51fb\u6e38\u620f - \u7269\u5ae9\u8f6f\u4ef6\u8d44\u8baf\u7f51","og_description":"\u6559\u7a0b\u57fa\u4e8e http:\/\/pixelnest.io\/tutorials\/2d-game-unity\/ , \u8fd9\u4e2a\u4f8b [&hellip;]","og_url":"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d\u5f00\u53d1\u4e00\u4e2a2d\u6a2a\u7248\u5c04\u51fb\u6e38\u620f\/","og_site_name":"\u7269\u5ae9\u8f6f\u4ef6\u8d44\u8baf\u7f51","article_published_time":"2025-05-03T04:00:27+00:00","og_image":[{"width":260,"height":180,"url":"http:\/\/www.wunen.com\/wp-content\/uploads\/2025\/03\/\u8d44\u8baf.jpg","type":"image\/jpeg"}],"author":"admin@wunen","twitter_card":"summary_large_image","twitter_misc":{"\u4f5c\u8005":"admin@wunen","\u9884\u8ba1\u9605\u8bfb\u65f6\u95f4":"11 \u5206"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/#article","isPartOf":{"@id":"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/"},"author":{"name":"admin@wunen","@id":"https:\/\/www.wunen.com\/#\/schema\/person\/d5f7a6cf545656a9c90d507e64452db8"},"headline":"Unity3D\u5f00\u53d1\u4e00\u4e2a2D\u6a2a\u7248\u5c04\u51fb\u6e38\u620f","datePublished":"2025-05-03T04:00:27+00:00","mainEntityOfPage":{"@id":"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/"},"wordCount":371,"commentCount":0,"publisher":{"@id":"https:\/\/www.wunen.com\/#organization"},"image":{"@id":"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/#primaryimage"},"thumbnailUrl":"http:\/\/www.wunen.com\/wp-content\/uploads\/2025\/03\/\u8d44\u8baf.jpg","articleSection":["\u5c04\u51fb\u6e38\u620f"],"inLanguage":"zh-Hans","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/#respond"]}]},{"@type":"WebPage","@id":"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/","url":"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/","name":"Unity3D\u5f00\u53d1\u4e00\u4e2a2D\u6a2a\u7248\u5c04\u51fb\u6e38\u620f - \u7269\u5ae9\u8f6f\u4ef6\u8d44\u8baf\u7f51","isPartOf":{"@id":"https:\/\/www.wunen.com\/#website"},"primaryImageOfPage":{"@id":"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/#primaryimage"},"image":{"@id":"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/#primaryimage"},"thumbnailUrl":"http:\/\/www.wunen.com\/wp-content\/uploads\/2025\/03\/\u8d44\u8baf.jpg","datePublished":"2025-05-03T04:00:27+00:00","breadcrumb":{"@id":"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/#breadcrumb"},"inLanguage":"zh-Hans","potentialAction":[{"@type":"ReadAction","target":["http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/"]}]},{"@type":"ImageObject","inLanguage":"zh-Hans","@id":"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/#primaryimage","url":"http:\/\/www.wunen.com\/wp-content\/uploads\/2025\/03\/\u8d44\u8baf.jpg","contentUrl":"http:\/\/www.wunen.com\/wp-content\/uploads\/2025\/03\/\u8d44\u8baf.jpg","width":260,"height":180},{"@type":"BreadcrumbList","@id":"http:\/\/www.wunen.com\/index.php\/2025\/05\/03\/unity3d%e5%bc%80%e5%8f%91%e4%b8%80%e4%b8%aa2d%e6%a8%aa%e7%89%88%e5%b0%84%e5%87%bb%e6%b8%b8%e6%88%8f\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"\u9996\u9875","item":"https:\/\/www.wunen.com\/"},{"@type":"ListItem","position":2,"name":"Unity3D\u5f00\u53d1\u4e00\u4e2a2D\u6a2a\u7248\u5c04\u51fb\u6e38\u620f"}]},{"@type":"WebSite","@id":"https:\/\/www.wunen.com\/#website","url":"https:\/\/www.wunen.com\/","name":"\u7269\u5ae9\u8f6f\u4ef6\u8d44\u8baf\u7f51","description":"\u8f6f\u4ef6\u8d44\u8baf\u6765\u7269\u5ae9","publisher":{"@id":"https:\/\/www.wunen.com\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/www.wunen.com\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"zh-Hans"},{"@type":"Organization","@id":"https:\/\/www.wunen.com\/#organization","name":"\u7269\u5ae9\u8f6f\u4ef6\u8d44\u8baf\u7f51","url":"https:\/\/www.wunen.com\/","logo":{"@type":"ImageObject","inLanguage":"zh-Hans","@id":"https:\/\/www.wunen.com\/#\/schema\/logo\/image\/","url":"http:\/\/www.wunen.com\/wp-content\/uploads\/2025\/03\/cropped-\u7269\u5ae9-1.png","contentUrl":"http:\/\/www.wunen.com\/wp-content\/uploads\/2025\/03\/cropped-\u7269\u5ae9-1.png","width":1024,"height":1024,"caption":"\u7269\u5ae9\u8f6f\u4ef6\u8d44\u8baf\u7f51"},"image":{"@id":"https:\/\/www.wunen.com\/#\/schema\/logo\/image\/"}},{"@type":"Person","@id":"https:\/\/www.wunen.com\/#\/schema\/person\/d5f7a6cf545656a9c90d507e64452db8","name":"admin@wunen","image":{"@type":"ImageObject","inLanguage":"zh-Hans","@id":"https:\/\/www.wunen.com\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/d90ec1e3faf77c4d4e66e40c29b85ff6401161e0502f401dae2f0e25b38ce25e?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/d90ec1e3faf77c4d4e66e40c29b85ff6401161e0502f401dae2f0e25b38ce25e?s=96&d=mm&r=g","caption":"admin@wunen"},"sameAs":["http:\/\/www.wunen.com"],"url":"http:\/\/www.wunen.com\/index.php\/author\/adminwunen\/"}]}},"_links":{"self":[{"href":"http:\/\/www.wunen.com\/index.php\/wp-json\/wp\/v2\/posts\/1704","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.wunen.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.wunen.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.wunen.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.wunen.com\/index.php\/wp-json\/wp\/v2\/comments?post=1704"}],"version-history":[{"count":0,"href":"http:\/\/www.wunen.com\/index.php\/wp-json\/wp\/v2\/posts\/1704\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.wunen.com\/index.php\/wp-json\/wp\/v2\/media\/215"}],"wp:attachment":[{"href":"http:\/\/www.wunen.com\/index.php\/wp-json\/wp\/v2\/media?parent=1704"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.wunen.com\/index.php\/wp-json\/wp\/v2\/categories?post=1704"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.wunen.com\/index.php\/wp-json\/wp\/v2\/tags?post=1704"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}