//以下代码没有注释,只是记录自己练习的过程,大家有疑问可以在评论区提出来,一起解决。
格斗游戏,每个游戏角色的姓名,血量,都不相同,在选定人物的时候(new 对象的时候),这些信息就应该被确认下来。
例如:
|
姓名 |
血量 |
性别 |
长相 |
| 乔峰 | 100 | 男 | 气宇轩昂 |
| 鸠摩智 | 100 | 男 | 气宇轩昂 |
预期结果举例:
乔峰使出了一招【背心钉】,转到对方身后,一掌向鸠摩智背心的灵台穴拍去。结果给鸠摩智造成一处瘀伤。
鸠摩智使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向乔峰。结果乔峰退了半步,毫发无损。
以下为部分文字说明:
容颜:
String[] boyfaces= {“风流俊雅”,”气宇轩昂”,”相貌英俊”,”五官端正”,”相貌平平”,”一塌糊涂”,”面目狰狞”}
String[] girlfaces ={“美奂绝伦”,”沉鱼落雁”,”婷婷玉立”,”身材娇好”,”相貌平平”,”相貌简陋”,”惨不忍睹”};
attack 攻击描述:
String[] attacks_desc={
“%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。”,
“%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。”,
“%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。”,
“%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。”,
“%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。”,
“%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。”
};
injured 受伤描述:
String[] injureds_desc={
“结果%s退了半步,毫发无损”,
“结果给%s造成一处瘀伤”,
“结果一击命中,%s痛得弯下腰”,
“结果%s痛苦地闷哼了一声,显然受了点内伤”,
“结果%s摇摇晃晃,一跤摔倒在地”,
“结果%s脸色一下变得惨白,连退了好几步”,
“结果『轰』的一声,%s口中鲜血狂喷而出”,
“结果%s一声惨叫,像滩软泥般塌了下去”
};
代码:
//文字版格斗游戏
package demo01;
import java.util.Random;
public class Role {
private String name;
private int blood;
private char gender;
private String face;
String[] boyfaces = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};
String[] attacks_desc={
"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
"%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
"%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
"%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
"%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
"%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
};
String[] injureds_desc={
"结果%s退了半步,毫发无损。",
"结果给%s造成一处瘀伤。",
"结果一击命中,%s痛得弯下腰。",
"结果%s痛苦地闷哼了一声,显然受了点内伤。",
"结果%s摇摇晃晃,一跤摔倒在地。",
"结果%s脸色一下变得惨白,连退了好几步。",
"结果『轰』的一声,%s口中鲜血狂喷而出。",
"结果%s一声惨叫,像滩软泥般塌了下去。"
};
public Role() {
}
public Role(String name, int blood, char gender) {
this.name = name;
this.blood = blood;
this.gender = gender;
setFace(gender);
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getBlood() {
return blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
public char getGender() {
return gender;
}
public void setGender(char gender) {
this.gender = gender;
}
public String getFace() {
return face;
}
public void setFace(char gender) {
Random r = new Random();
if(gender == '男') {
int index = r.nextInt(boyfaces.length);
this.face = boyfaces[index];
}else if(gender == '女') {
int index = r.nextInt(girlfaces.length);
this.face = girlfaces[index];
}else {
this.face = "相貌平平";
}
}
public void showRole() {
System.out.println("姓名为:" + this.getName());
System.out.println("血量为:" + this.getBlood());
System.out.println("性别为:" + this.getGender());
System.out.println("长相为:" + this.getFace());
}
public void showFight(Role role) {
Random r = new Random();
int hurt = r.nextInt(20) + 1;
int remainBlood = role.getBlood() - hurt;
remainBlood = remainBlood < 0 ? 0 : remainBlood;
role.setBlood(remainBlood);
int index = r.nextInt(attacks_desc.length);
System.out.printf(attacks_desc[index], this.getName(), role.getName());
System.out.println();
if(role.getBlood() >= 90 && role.getBlood() < 100) {
System.out.printf(injureds_desc[0], role.getName());
}else if(role.getBlood() >= 80 && role.getBlood() < 90) {
System.out.printf(injureds_desc[1], role.getName());
}else if(role.getBlood() >= 70 && role.getBlood() < 80) {
System.out.printf(injureds_desc[2], role.getName());
}else if(role.getBlood() >= 60 && role.getBlood() < 70) {
System.out.printf(injureds_desc[3], role.getName());
}else if(role.getBlood() >= 40 && role.getBlood() < 60) {
System.out.printf(injureds_desc[4], role.getName());
}else if(role.getBlood() >= 20 && role.getBlood() < 40) {
System.out.printf(injureds_desc[5], role.getName());
}else if(role.getBlood() >= 10 && role.getBlood() < 20) {
System.out.printf(injureds_desc[6], role.getName());
}else if(role.getBlood() > 0 && role.getBlood() < 10) {
System.out.printf(injureds_desc[7], role.getName());
}else {
System.out.println(this.getName() + "KO了" + role.getName() + "!");
}
}
}
//文字版格斗游戏
package demo01;
public class RoleDemo {
public static void main(String[] args) {
Role r1 = new Role("乔峰", 100, '男');
Role r2 = new Role("鸠摩智", 100, '男');
r1.showRole();
r2.showRole();
while(true) {
r1.showFight(r2);
System.out.println();
if(r2.getBlood() == 0) {
break;
}
r2.showFight(r1);
System.out.println();
if(r1.getBlood() == 0) {
break;
}
}
}
}
运行结果:
