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android 动态壁纸

admin@wunen

5 月 23, 2025



转自网络。。         没有找到原作者。。。

OPhone动态壁纸探究

OPhone平台开发, 2010-08-06 14:50:47

标签 : 动态壁纸 Live Wallpapers 时间壁纸 TimeWall

随着三星Oscar的上市,流畅的操作,华丽的界面,OPhone 2.0的不俗表现不禁让人眼前一亮。作为OPhone 2.0一个新特性,动态壁纸(Live Wallpapers)为用户带来了更炫体验。本文主要通过一个完整的时间壁纸(TimeWall)为大家介绍如何开发 Live Wallpapers。还没开发环境?赶紧去下载OPhone SDK 2.0吧!


1、 Live Wallpapers是什么?

在oscar上有一个动态壁纸叫“天空草地”,用过一段时间,可以发现,随着时间的变化,壁纸的天空就会由蓝蓝青天变成繁星满天。看看效果:

为什么壁纸还有这么神奇的变化,这中间到底是什么在起作用?其实,一个Live Wallpaper就是一个apk!也就是说,动态壁纸的实质是一个apk在后台不断地重绘壁纸,所以我们可以让小草长高,小鸟飞翔。

来看一下我们TimeWall的AndoridManifest.xml:

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<?xml version=”1.0″ encoding=”utf-8″?>

<manifest xmlns:android=”http://schemas.android.com/apk/res/android”

package=”com.oms.LiveWall” android:versionCode=”1″

android:versionName=”1.0″>

<application android:icon=”@drawable/icon” android:label=”@string/app_name”>

<service android:label=”@string/app_name” android:name=”.TimeWall”

android:permission=”android.permission.BIND_WALLPAPER”>

<intent-filter>

<action android:name=”android.service.wallpaper.WallpaperService” />

</intent-filter>

<meta-data android:name=”android.service.wallpaper”

android:resource=”@xml/alive_wall” />

</service>

</application>

<uses-sdk android:minSdkVersion=”7″ />

</manifest>

原来如此简单,动态壁纸仅仅有一个service就够了。其中

android:permission=”android.permission.BIND_WALLPAPER”

是让该service有能设置为壁纸的权限,没有的话该壁纸只能被预览。

<uses-sdk android:minSdkVersion=”7″ />

告诉我们,如果你想开发一个live wallpaper,必须是OPhone 2.0或者更高的版本。当然这也需要手机硬件的支持。

2、怎样实现WallpaperService?

WallpaperService与其他的service唯一的不同就是,你必须要增加一个方法onCreateEngine(),它会返回一个WallpaperService.Engine,这个engine才是负责绘制壁纸以及响应与用户交互事件的核心部件。这个service代码结构如下:

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public class TimeWall extends WallpaperService {

public Engine onCreateEngine() {

return new TimeEngine();

}

public class TimeEngine extends Engine {

// …more code

}

}

类TimeEngine才是处理壁纸的核心类,我们会在类TimeEngine中加上自己的逻辑以完成壁纸的绘制、变化以及销毁。Engine的生命周期与大多数OPhone应用程序组件,比如activity类似,都是从onCreate()开始,在销毁时调用onDestory()方法。不同的是WallpaperService会提供一个surface用来绘制壁纸,所以在生命周期中多一个onSurfaceCreated与onSurfaceDestroyed的过程。下面是一个最简生命周期:

也就是说只要我们实现上面四个方法,一个基本的LiveWallpaper就可以完成了。让我们逐个看一下这几个方法的实现。

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@Override

public void onCreate(SurfaceHolder surfaceHolder) {

super.onCreate(surfaceHolder);

setTouchEventsEnabled(true);

}

@Override

public void onDestroy() {

super.onDestroy();

mHandler.removeMessages(DRAW);

}

@Override

public void onSurfaceCreated(SurfaceHolder holder) {

super.onSurfaceCreated(holder);

mHandler.sendEmptyMessage(DRAW);

}

@Override

public void onSurfaceDestroyed(SurfaceHolder holder) {

super.onSurfaceDestroyed(holder);

mHandler.removeMessages(DRAW);

}

在onCreate方法里,我们

setTouchEventsEnabled(true);

作用是使壁纸能响应touch event,默认是false。TimeWall会在用户点击屏幕的时候画一个十字架,所以我们需要设置其为true。

可以看到我们在这四个方法里面做的事情非常简单,就是在create时候发一个message,执行画面的绘制,在destory时remove这个消息。看一下mHandler的代码:

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private Handler mHandler = new Handler() {

public void handleMessage(Message msg) {

switch (msg.what) {

case DRAW:

drawWall();

break;

}

}

};

方法drawWall():

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private void drawWall() {

SurfaceHolder holder = getSurfaceHolder();

Canvas canvas = holder.lockCanvas();

drawTime(canvas);

drawCross(canvas);

holder.unlockCanvasAndPost(canvas);

mHandler.removeMessages(DRAW);

mHandler.sendEmptyMessageDelayed(DRAW, 50);

}

从上面可以看出,动态壁纸实际上就是不断刷新的静态壁纸,越华丽越流畅,CPU就消耗越大,对于现在的本来电量就不怎么地的智能机来说,耗电也是很可观的。但是偶尔向朋友们炫一下还是绝对可行的。drawTime()与drawCross()的内容可以由家自己实现,在TimeWall里,它们比较简单。drawTime()是计算下一处Time String应该移动到的坐标,以及画出这个String。drawCross()的作用是在用户触发onTouchEvent时画一个十字架。因为TimeWall比较简单,如果大家自己实现的画图比较复杂,可以另外开启一个线程来刷新UI,否则有可能主线程被阻塞掉。(代码见附件)

看看TimeWall的效果:


附件代码:

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package com.OPhonesdn.timewall;

import java.text.SimpleDateFormat;

import java.util.Date;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.os.Handler;

import android.os.Message;

import android.service.wallpaper.WallpaperService;

import android.view.MotionEvent;

import android.view.SurfaceHolder;

public class TimeWall extends WallpaperService {

public Engine onCreateEngine() {

return new TimeEngine();

}

public class TimeEngine extends Engine {

private final float STEP_X = 2f;

private final float STEP_Y = 7f;

private final float SCOPE_LEFT = 10f;

private final float SCOPE_RIGHT = 110f;

private final float SCOPE_TOP = 250f;

private final float SCOPE_BOTTOM = 600f;

private final float RADIUS = 20f;

private final int DIRECTION_1 = 1; // move to right top side

private final int DIRECTION_2 = 2; // move to right bottom side

private final int DIRECTION_3 = 3; // move to left bottom side

private final int DIRECTION_4 = 4; // move to left top side

private final int DRAW = 1;

private float mTouchX = -1f;

private float mTouchY = -1f;

private float mLocationX = 0f;

private float mLocationY = 400f;

private int mDirection = 1;

private Paint mPaint = new Paint();

private Handler mHandler = new Handler() {

public void handleMessage(Message msg) {

switch (msg.what) {

case DRAW:

drawWall();

break;

}

}

};

public TimeEngine() {

mPaint.setColor(Color.RED);

mPaint.setAntiAlias(true);

mPaint.setStrokeWidth(4);

mPaint.setStrokeCap(Paint.Cap.BUTT);

mPaint.setStyle(Paint.Style.STROKE);

mPaint.setTextSize(40);

}

@Override

public void onCreate(SurfaceHolder surfaceHolder) {

super.onCreate(surfaceHolder);

setTouchEventsEnabled(true);

}

@Override

public void onDestroy() {

super.onDestroy();

mHandler.removeMessages(DRAW);

}

@Override

public void onSurfaceCreated(SurfaceHolder holder) {

super.onSurfaceCreated(holder);

mHandler.sendEmptyMessage(DRAW);

}

@Override

public void onSurfaceDestroyed(SurfaceHolder holder) {

super.onSurfaceDestroyed(holder);

mHandler.removeMessages(DRAW);

}

@Override

public void onTouchEvent(MotionEvent event) {

if (event.getAction() == MotionEvent.ACTION_MOVE

|| event.getAction() == MotionEvent.ACTION_DOWN) {

mTouchX = event.getX();

mTouchY = event.getY();

} else {

mTouchX = -1;

mTouchY = -1;

}

super.onTouchEvent(event);

}

private void drawWall() {

SurfaceHolder holder = getSurfaceHolder();

Canvas canvas = holder.lockCanvas();

drawTime(canvas);

drawCross(canvas);

holder.unlockCanvasAndPost(canvas);

mHandler.removeMessages(DRAW);

mHandler.sendEmptyMessageDelayed(DRAW, 50);

}

private void drawTime(Canvas c) {

Date date = new Date(System.currentTimeMillis());

SimpleDateFormat sdf = new SimpleDateFormat(“yyyy-MM-dd HH:mm:ss”);

String strDate = sdf.format(date);

c.save();

c.drawColor(0xff000000);

c.drawText(strDate, mLocationX, mLocationY, mPaint);

switch (mDirection) {

case DIRECTION_1:

mLocationX = mLocationX + STEP_X;

mLocationY = mLocationY – STEP_Y;

if (mLocationY <= SCOPE_TOP) {

mDirection = DIRECTION_2;

}

break;

case DIRECTION_2:

mLocationX = mLocationX + STEP_X;

mLocationY = mLocationY + STEP_Y;

if (mLocationX >= SCOPE_RIGHT) {

mDirection = DIRECTION_3;

}

break;

case DIRECTION_3:

mLocationX = mLocationX – STEP_X;

mLocationY = mLocationY + STEP_Y;

if (mLocationY >= SCOPE_BOTTOM) {

mDirection = DIRECTION_4;

}

break;

case DIRECTION_4:

mLocationX = mLocationX – STEP_X;

mLocationY = mLocationY – STEP_Y;

if (mLocationX <= SCOPE_LEFT) {

mDirection = DIRECTION_1;

}

break;

}

c.restore();

}

private void drawCross(Canvas c) {

if (mTouchX >= 0 && mTouchY >= 0) {

c.drawLine(mTouchX – RADIUS, mTouchY, mTouchX + RADIUS,

mTouchY, mPaint);

c.drawLine(mTouchX, mTouchY – RADIUS, mTouchX,

mTouchY + RADIUS, mPaint);

}

}

}

}

转载于:https://www.cnblogs.com/zhenbeiju/archive/2012/01/07/2316004.html

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